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March 30th, 2020, 18:12 #1
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Noob Question about Temporary Ability Damage
Hello,
Only question to come out of our trial run last night - If a PC casts a spell that reduces ability score (i.e. Ray of Enfeeblement) on an NPC, how is that applied to the NPC? I couldnt find in the combat tracker a place to reduce the strength score, and ended up manually using a modifier for each roll that it was applicable to, but didnt know if that was the best way...
Thanks!
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March 30th, 2020, 18:16 #2
Not sure... Did you try to apply the correct effect to the NPC such as "STR:-2" ?
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March 30th, 2020, 18:20 #3
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March 30th, 2020, 19:22 #4
.
[edited... stay tuned -- sorry see below]
Last edited by tahl_liadon; March 30th, 2020 at 19:38.
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roll dice. it builds character.
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March 30th, 2020, 19:38 #5
See the "Abilities" section of the Modifiers table here: https://www.fantasygrounds.com/wiki/...ects#Modifiers
STR applies temporary damage (if it's negative) to the ability score. STR:-2 is 2 points of STR damage.
Note: In PF1 you don't actually apply temp damage directly to the ability score, instead every 2 points of damage results in a -1 modifier. Hence STR:-1 doesn't do anything, STR:-2 or STR:-3 results in a -1 penalty, etc..Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 26th, 2020, 19:34 #6
Thread necromancy.
How would I have FGC roll a random amount of ability damage?
A PC picked up a weapon that does 1d4 Dex damage 7/day.
EDIT: Never mind. I figured it out.Last edited by mhossom; July 26th, 2020 at 19:47.
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Mike
Official Grey Beard
1. I actually have a grey beard
2. I have been playing RPGs since 1978.
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July 26th, 2020, 20:16 #7
There is only the manual way (so manually roll d4 and then add the effect with the correct number) But I remember that you once asked a question about my extensions: When you use any package where save versus tags is contained (or the extension itself), then use DEX: [-1d4] (but it needs to be applied from an actions tab to make it work When it worked you should see that [-1d4] is automatically replaced with some number (no physical die for that though))
My extensions for 3.5e and Pathfinder
Bug reports please here
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July 26th, 2020, 21:09 #8
I made it work with this effect:
ABIL: -1d4, DEX;
Only problem is that I can only apply it once. After that FG tells me that is already applied and will not apply it again. I will probably just use the manual method for now.
Sadly, I need to keep Naval Combat enabled due to playing through SKull & Shackles and can't use your extension at the same time.------------------------------------------------------------------------
Mike
Official Grey Beard
1. I actually have a grey beard
2. I have been playing RPGs since 1978.
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July 26th, 2020, 21:42 #9
Ah, I see I think the remove effect extension then works: There is the STACK: operator which allows to apply the same effect more than once So, STACK: ABIL: -1d4, dexterity or STACK: DEX: [-1d4] (the latter in my extension, because it would not apply the same effect twice when the same number is rolled)
By the way ABIL: -1d4 rolls always the d4 each time when the ability is rolled, and it is only applied for ability checks. So, when you stick with the manual method, then I would suggest rolling the d4 manually and then apply DEX: -[whatever you rolled]Last edited by Kelrugem; July 26th, 2020 at 21:49.
My extensions for 3.5e and Pathfinder
Bug reports please here
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July 26th, 2020, 21:57 #10
Ahhhhh!! I didn't know that about ABIL. Looks like we will be using the manual method for now. Not a big deal. That player is my son and he insist on rolling real dice anyway.
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Mike
Official Grey Beard
1. I actually have a grey beard
2. I have been playing RPGs since 1978.
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