STAR TREK 2d20
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  1. #1

    Noob Question about Temporary Ability Damage

    Hello,

    Only question to come out of our trial run last night - If a PC casts a spell that reduces ability score (i.e. Ray of Enfeeblement) on an NPC, how is that applied to the NPC? I couldnt find in the combat tracker a place to reduce the strength score, and ended up manually using a modifier for each roll that it was applicable to, but didnt know if that was the best way...

    Thanks!

  2. #2
    LordEntrails's Avatar
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    Not sure... Did you try to apply the correct effect to the NPC such as "STR:-2" ?

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  3. #3
    Quote Originally Posted by LordEntrails View Post
    Not sure... Did you try to apply the correct effect to the NPC such as "STR:-2" ?
    No - I checked the effects but didnt see one that is applicable. I am assuming that would be a custom effect? If so, would that be a -2 to the score, or to the modifier?

    Thanks

  4. #4
    .
    [edited... stay tuned -- sorry see below]

    Last edited by tahl_liadon; March 30th, 2020 at 19:38.
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  5. #5
    Trenloe's Avatar
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    Quote Originally Posted by Terenn View Post
    No - I checked the effects but didnt see one that is applicable. I am assuming that would be a custom effect? If so, would that be a -2 to the score, or to the modifier?
    See the "Abilities" section of the Modifiers table here: https://www.fantasygrounds.com/wiki/...ects#Modifiers

    STR applies temporary damage (if it's negative) to the ability score. STR:-2 is 2 points of STR damage.

    Note: In PF1 you don't actually apply temp damage directly to the ability score, instead every 2 points of damage results in a -1 modifier. Hence STR:-1 doesn't do anything, STR:-2 or STR:-3 results in a -1 penalty, etc..
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  6. #6
    mhossom's Avatar
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    Thread necromancy.

    How would I have FGC roll a random amount of ability damage?

    A PC picked up a weapon that does 1d4 Dex damage 7/day.

    EDIT: Never mind. I figured it out.
    Last edited by mhossom; July 26th, 2020 at 19:47.
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  7. #7
    Quote Originally Posted by mhossom View Post
    Thread necromancy.

    How would I have FGC roll a random amount of ability damage?

    A PC picked up a weapon that does 1d4 Dex damage 7/day.

    EDIT: Never mind. I figured it out.
    There is only the manual way (so manually roll d4 and then add the effect with the correct number) But I remember that you once asked a question about my extensions: When you use any package where save versus tags is contained (or the extension itself), then use DEX: [-1d4] (but it needs to be applied from an actions tab to make it work When it worked you should see that [-1d4] is automatically replaced with some number (no physical die for that though))

  8. #8
    mhossom's Avatar
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    Quote Originally Posted by Kelrugem View Post
    There is only the manual way (so manually roll d4 and then add the effect with the correct number) But I remember that you once asked a question about my extensions: When you use any package where save versus tags is contained (or the extension itself), then use DEX: [-1d4] (but it needs to be applied from an actions tab to make it work When it worked you should see that [-1d4] is automatically replaced with some number (no physical die for that though))
    I made it work with this effect:
    ABIL: -1d4, DEX;

    Only problem is that I can only apply it once. After that FG tells me that is already applied and will not apply it again. I will probably just use the manual method for now.

    Sadly, I need to keep Naval Combat enabled due to playing through SKull & Shackles and can't use your extension at the same time.
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  9. #9
    Quote Originally Posted by mhossom View Post
    I made it work with this effect:
    ABIL: -1d4, DEX;

    Only problem is that I can only apply it once. After that FG tells me that is already applied and will not apply it again. I will probably just use the manual method for now.

    Sadly, I need to keep Naval Combat enabled due to playing through SKull & Shackles and can't use your extension at the same time.
    Ah, I see I think the remove effect extension then works: There is the STACK: operator which allows to apply the same effect more than once So, STACK: ABIL: -1d4, dexterity or STACK: DEX: [-1d4] (the latter in my extension, because it would not apply the same effect twice when the same number is rolled)

    By the way ABIL: -1d4 rolls always the d4 each time when the ability is rolled, and it is only applied for ability checks. So, when you stick with the manual method, then I would suggest rolling the d4 manually and then apply DEX: -[whatever you rolled]
    Last edited by Kelrugem; July 26th, 2020 at 21:49.

  10. #10
    mhossom's Avatar
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    Ahhhhh!! I didn't know that about ABIL. Looks like we will be using the manual method for now. Not a big deal. That player is my son and he insist on rolling real dice anyway.
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