Thread: Script Error 46 - D&D 5e Ruleset
-
March 29th, 2020, 11:36 #1
Script Error 46 - D&D 5e Ruleset
Whenever I attempt to create a new campaign, or launch an existing one that uses the D&D 5e ruleset, I receive the following error:
Script Error: [string "scripts/data_options_5E.lua"]:46: attempt to call field 'isClientFGU' (a nil value)
If anyone has suggestions as how to resolve this, I'd appreciate hearing them.
-
March 29th, 2020, 11:40 #2
Can you try deleting the CoreRPG.pak file from rulesets and do another update.
Also are you using any extensions? Doe the error occur in a new campaign without any extensions (remember themes and decals are extensions too).If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
March 29th, 2020, 11:41 #3
-
March 29th, 2020, 11:48 #4
Well I removed CoreRPG.pak and updated, but I'm still getting the same error when creating a new D&D 5e campaign without any extensions being loaded.
I'm willing to unpack the 5e.pak and checked that LUA script in the \Scripts folder. I'm far from savvy with FG extension programming, but if anyone could suggest what I should be checking for, I'll unpack and load that data_options_5E.lua script into NP++.
-
March 29th, 2020, 11:48 #5
Are you running in the test or live channel?
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
March 29th, 2020, 11:53 #6
-
March 29th, 2020, 11:58 #7
Don't use the Dev channel - SmiteWorks use that for very specific development testing.
I'd also recommend you develop against live unless you've been told otherwise by SmiteWorks - the test channel frequently has future code in it, code that might not work for people on live and that may also raise errors.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
March 29th, 2020, 12:00 #8
-
April 3rd, 2021, 19:59 #9
- Join Date
- Feb 2017
- Posts
- 15
I just wanted to add a +1 to the solution Trenloe initially suggested. I was running a 5E campaign on Live channel with no extensions and getting the same script error 46. I deleted CoreRPG.pak and re-ran the updater as suggested. No more script error.
Hope this helps anyone else with this error down the road.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks