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March 30th, 2020, 17:33 #21
It's working for many people, just not everyone. If you would like to provide troubleshooting info, what is needed is detailed at the start of this thread. Another one of the issues is that the lobby is currently only displaying the first 100 games. That issue is also being worked on.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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March 30th, 2020, 18:09 #22
- Join Date
- Jan 2018
- Posts
- 9
Fair enough - I have sent all the details yesterday evening. Log files etc.
Lobby has not been an issue for me or my group - we setup as private and then when people connect to the right name then they get to the phase where it starts to connect. After that, it's game over.
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March 30th, 2020, 18:27 #23
What does this mean? What percentage of people is it working for? Saying it's working for many but not everyone implies that the people having issues with connections are in the minority and if so, is this a fact or an assumption? How many people haven't come forward because they already see so many posts about the same thing? How many people are actually running successful sessions or are they just dealing with the issues until it's more stable? Do we know any of these numbers?
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March 30th, 2020, 19:46 #24
No. No idea. It works for me. But I have no idea what the numbers are. I did not intend to imply any type of minority/majority. Only that it is a common but not universal issue.
The intent was to say that just jumping in with a "me too" post doesn't provide any actionable information. It provides more anecdotal info, but as you point out, no useful numbers. For those that want to provide actionable info, their are instructions to do so in the OP.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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March 30th, 2020, 22:08 #25
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- Sep 2018
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- 2
Hi, I'm completely new to fantasy grounds, I just purchased an ultimate unity license, my players can join my game but can't load the modules. they can't load the pathfinder 2e rule book, but they can load the player's ressources from the fall of plaguestone. whenever they try to load the core rulebook it crashes my session of fantasy grounds. Am I doing something wrong?
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March 31st, 2020, 00:26 #26
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- Nov 2018
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- 25
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March 31st, 2020, 00:27 #27
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- Nov 2018
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March 31st, 2020, 03:26 #28
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March 31st, 2020, 03:36 #29
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- Mar 2019
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- 18
We’ve been having issues every week and went back to using zero tier to directly connect to the DM in a virtual LAN. This is how we got around hotel network issues when members of our party were traveling on Fantasy Ground Classic.
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March 31st, 2020, 05:49 #30
I've also submitted my connection issues to MoonWizard - two players could connect, the third had difficulties (and is the most proficient of all of us with computer networking, so is pretty bummed he couldn't work out the difference)
We tried a "LAN" game - I port forwarded UDP and TCP from 1802 to my laptop, disabled all network filtering and firewalls on my machine, got cgNAT turned off for my ISP connection (which was causing issues with my switch gaming too) but just couldn't get "canyouseeme" to report anything but "closed" on port 1802.
Similar troubles to Hamidgeabee, I guess.
Used to play FG classic without issues under this hardware / network set up, but that was years ago, and can't run classic now (Mac) so can't even try that out to compare networking issues.Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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