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April 5th, 2020, 19:49 #81
Supreme Deity
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Yes, this installs a different version of FGU; but both versions are installed on the machine so you can swap between. You can change the "Channel" setting in the FGU Settings to set up, and you must run a new Update to get the latest version.
Also, the Mac build is in place in the Test channel as well.
JPG
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April 5th, 2020, 19:51 #82
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For anyone who is having connection issues who wants to help me test/verify the Test version, please set up your Settings, run an Update, and catch me on Discord in fgu_support channel. I'm going to try to be available for the next couple hours to run tests for whomever is up for it.
Thanks,
JPG
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April 5th, 2020, 19:52 #83
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April 5th, 2020, 20:13 #84
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Test fixed me!!!
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April 5th, 2020, 20:30 #85
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If you are still having any issues, first make sure that the version reports correctly (2020-04-04), which may require a restart.
Then, if still issues, then please provide the console.log and network.log files from the FGU data folder BEFORE you restart FGU. The logs are cleared on restart.
Thanks,
JPG
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April 5th, 2020, 20:39 #86
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If I decide to start running games in TEST, will my players need to download the same? (I assume yes, but thought I would ask)
Thanks
Gabe
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April 5th, 2020, 20:46 #87
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In this case, yes, everyone needs to be on same version. This version is not network compatible with previous versions (since that's what I was working on).
Regards,
JPG
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April 5th, 2020, 21:24 #88
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So I am having some strange trouble.
This running the 3-31-2020 v4.0.0 of Fantasy Ground Unity. I have a paid subscription as the DM, we are running Savage Worlds (paid for for the content).
I have one campaign using Fantasy Ground Unity that has been running for 3 weeks so. The players have no trouble connecting to this Campaign. And everything seems to run fine.
However I am trying to start a second campaign. My players regularly have trouble connecting to this campaign. They all seem to get stuck on the acquiring files list. A couple can get in, and a couple can't get in. One is on a PC and one is one a Mac. This includes players that are playing in the first campaign mentioned above. I even just tried to launch a few campaign from scratch with no additional anything, not running any extensions. And my players get stuck forever on Acquiring Files.
I am attaching the files from two different PC's in my game. How both get stuck on Acquiring files.
GMconsole.log
PCconsole.log
PC2console.logLast edited by Panzermeyer; April 6th, 2020 at 00:11.
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April 5th, 2020, 21:28 #89
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April 6th, 2020, 11:35 #90
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Tried the test thingy with a couple of friends they have the demo and we where having problems connecting but after the test thing there where no problems
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