5E Product Walkthrough Playlist
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  1. #81
    Yes, this installs a different version of FGU; but both versions are installed on the machine so you can swap between. You can change the "Channel" setting in the FGU Settings to set up, and you must run a new Update to get the latest version.

    Also, the Mac build is in place in the Test channel as well.

    JPG

  2. #82
    For anyone who is having connection issues who wants to help me test/verify the Test version, please set up your Settings, run an Update, and catch me on Discord in fgu_support channel. I'm going to try to be available for the next couple hours to run tests for whomever is up for it.

    Thanks,
    JPG

  3. #83
    Quote Originally Posted by Moon Wizard View Post
    For anyone who is having connection issues who wants to help me test/verify the Test version, please set up your Settings, run an Update, and catch me on Discord in fgu_support channel. I'm going to try to be available for the next couple hours to run tests for whomever is up for it.

    Thanks,
    JPG
    Awesome! I am already in the channel, what do I need to change in settings? NM, I found the test dropdown. I will be on Discord.

  4. #84

  5. #85
    If you are still having any issues, first make sure that the version reports correctly (2020-04-04), which may require a restart.

    Then, if still issues, then please provide the console.log and network.log files from the FGU data folder BEFORE you restart FGU. The logs are cleared on restart.

    Thanks,
    JPG

  6. #86
    If I decide to start running games in TEST, will my players need to download the same? (I assume yes, but thought I would ask)

    Thanks

    Gabe

  7. #87
    In this case, yes, everyone needs to be on same version. This version is not network compatible with previous versions (since that's what I was working on).

    Regards,
    JPG

  8. #88
    So I am having some strange trouble.

    This running the 3-31-2020 v4.0.0 of Fantasy Ground Unity. I have a paid subscription as the DM, we are running Savage Worlds (paid for for the content).

    I have one campaign using Fantasy Ground Unity that has been running for 3 weeks so. The players have no trouble connecting to this Campaign. And everything seems to run fine.

    However I am trying to start a second campaign. My players regularly have trouble connecting to this campaign. They all seem to get stuck on the acquiring files list. A couple can get in, and a couple can't get in. One is on a PC and one is one a Mac. This includes players that are playing in the first campaign mentioned above. I even just tried to launch a few campaign from scratch with no additional anything, not running any extensions. And my players get stuck forever on Acquiring Files.

    I am attaching the files from two different PC's in my game. How both get stuck on Acquiring files.

    GMconsole.log
    PCconsole.log
    PC2console.log
    Attached Files Attached Files
    Last edited by Panzermeyer; April 6th, 2020 at 00:11.

  9. #89
    Quote Originally Posted by AznBran View Post
    Test fixed me!!!
    Appears to work well for me too Push that bad boy out

  10. #90
    Tried the test thingy with a couple of friends they have the demo and we where having problems connecting but after the test thing there where no problems

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