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July 4th, 2020, 07:11 #281
- Join Date
- May 2020
- Posts
- 15
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July 4th, 2020, 18:25 #282
- Join Date
- Jul 2017
- Posts
- 8
Some of my players are getting stuck at the "Attempting resolved connection to server". This occurs with a fresh install of FGU on a player's computer and if a player deletes the campaign from their History and attempts to join.
Here is a link to the GM logs, player logs for a successful join, player logs for a failed join, and the GM campaign folder.
https://drive.google.com/drive/folde...1w?usp=sharing
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July 4th, 2020, 21:09 #283
- Join Date
- Dec 2019
- Posts
- 1
Hello! I believe I am having a problem similar to that reported by Zedrin in the post #274.
I already managed to log into Fantasy Ground Unity a few months ago in a test, but now that my GM has definitely changed to Unity I can't log in anymore. Every time, after entering the password, I get "Attempting Resolved Connection to Server.".
The other players are able to log in normally. I tried to log in to other campaigns from the same GM, but with the same result.
Below are the files for analysis if possible:
GM Campaign files
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July 5th, 2020, 00:55 #284
- Join Date
- Mar 2020
- Posts
- 3
Okay having a really weird problem with campaigns. All but one player can connect to my campaign. Two players can connect to my friends campaign but I cannot. We share one player between us, he can connect to my campaign but he can't my friends. We all live in the same town.
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July 5th, 2020, 00:56 #285
- Join Date
- Mar 2020
- Posts
- 3
Sorry there not zipped my program wouldn't let me zip .log files.
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July 5th, 2020, 11:55 #286
- Join Date
- May 2019
- Posts
- 17
Just to add my experience with this problem. I usually try to connect from a second instance of FGU using the Cloud option to see how things look from a player point of view. If as GM I apply a password it doesn't work, the connecting instance gets the "Attempting to resolve connection..." message. If as GM I remove the password the player instance connects straightaway... so I would suggest this problem has something to do with clients authenticating in cloud games.
I did try the same thing with the LAN option and it works fine with a password.
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July 5th, 2020, 18:22 #287
- Join Date
- Oct 2014
- Posts
- 60
We had some mixed experience in the past with remote players trying to log in to my server. Now my wife is having problems joining my campaign. We're using Public Cloud for this.
We tried restarting the client as well as the server. She can find the game in the lobby, but when she tries to connect, I don't even get the "USER connected" message on the server.Huldvoll winkend
---Jan van Leyden
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July 5th, 2020, 20:25 #288
- Join Date
- May 2020
- Posts
- 15
Before posting here, I had tried both of the methods you mentioned above. Neither allowed me to connect using a 2nd instance. Both were stuck on the Resolving screen. And I have received zero feedback from devs on the matter since I included all of the information requested in the original post.
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July 6th, 2020, 23:55 #289
- Join Date
- Jul 2020
- Posts
- 1
Same issue here.
Logs for the log nest attached.
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July 7th, 2020, 03:30 #290
- Join Date
- Mar 2018
- Posts
- 17
I am having what I believe are port forwarding issues. Have a modem (Netgear) and a separate router (Google Nest). I have created port forwarding rules on Google Wifi for both TCP and UDP for port 1802 (external and internal). Still having issues. Firewall is set up to allow Fantasy Grounds. Open a GM instance and then a player instance. GM instance loads campaign and is good. Try to join campaign, but am stuck at "Attempting resolved connection to server. [161.35.108.253:63516]".
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