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  1. #121

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    Quote Originally Posted by Dakadin View Post
    The toggle buttons will automatically apply the modifier when the roll is made. The top set is for stats/skills and the bottom sets is for attacks. It works well for the skills because if it is an MM it will send the result to the Table Resolver with the appropriate column selected on the MM table so it speeds up finding the result. For SM skills it will apply the appropriate modifier to the roll. They will deselect after a roll.
    Can the GM apply them before a player roll? Or do the players need to use them.

  2. #122
    JohnD's Avatar
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    I can see more situations where it would be appropriate that a player not know the specific difficulty of what they are attempting vs. situations where they are fully aware of the level of difficulty they face.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  3. #123
    It is applied to whoever makes the roll.

    If you don't want them to know, then just have them roll without selecting it. It will default to Medium but you will have to determine the success or failure manually then.

  4. #124
    One other thought is you can use the party sheet to roll a skill for the entire party while selecting the appropriate difficulty. Then the PCs won't even know. I do it all the time.

  5. #125
    I feel like an idiot but I can't find the RMC 2.0 ruleset.

  6. #126
    Hi erjohns,

    It is available on the FG test channel. With FGC, click the Settings button and select Test from Mode field near the bottom. With FGU, click the Setting button and on the Advance tab there is a Build Channel drop down list. Just set that to Test. It will run an update after and then you will be able to use v2.0. Please let me know if you have any questions.

    Thanks,
    Dakadin

  7. #127
    I replied to this, but it has vaished...

    I have noticed that the special abilities and special items tables roll a 1d100+1d10 rather than the correct 1d100

    I also got a notified error when i dragged a combat table result to a creature in the CT:


    [4/27/2020 9:20:56 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:21:19 PM] NETWORK COMMAND STATS [1]: 2649 (2649) / 2528 (2528)
    [4/27/2020 9:21:42 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:21:48 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:22:19 PM] NETWORK COMMAND STATS [1]: 2758 (2758) / 2544 (2544)
    [4/27/2020 9:23:11 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:23:19 PM] NETWORK COMMAND STATS [1]: 2795 (2795) / 2550 (2550)
    [4/27/2020 9:23:45 PM] Campaign saved.
    [4/27/2020 9:24:19 PM] NETWORK COMMAND STATS [1]: 2827 (2827) / 2556 (2556)
    [4/27/2020 9:24:58 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:25:06 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:25:19 PM] NETWORK COMMAND STATS [1]: 2897 (2897) / 2569 (2569)
    [4/27/2020 9:25:22 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:26:19 PM] NETWORK COMMAND STATS [1]: 2934 (2934) / 2575 (2575)
    [4/27/2020 9:26:29 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:26:54 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:26:54 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:26:54 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:26:54 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:26:54 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:26:54 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:26:54 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:26:54 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:26:54 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:19 PM] NETWORK COMMAND STATS [1]: 2989 (2989) / 2613 (2613)
    [4/27/2020 9:27:27 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:27 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:27 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:27 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:27 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:27 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:27 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:27 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:27 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:32 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:32 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:32 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:33 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:33 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:33 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:33 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:33 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:33 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:50 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:50 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:50 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:50 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:50 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:50 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:50 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:50 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:27:50 PM] [WARNING] setValue: Recursive call terminated for (numbercontrol) (rankbonus)
    [4/27/2020 9:28:19 PM] NETWORK COMMAND STATS [1]: 3049 (3049) / 2704 (2704)
    [4/27/2020 9:28:45 PM] Campaign saved.
    [4/27/2020 9:29:19 PM] NETWORK COMMAND STATS [1]: 3058 (3058) / 2714 (2714)
    [4/27/2020 9:30:19 PM] NETWORK COMMAND STATS [1]: 3343 (3343) / 2812 (2812)
    [4/27/2020 9:31:19 PM] NETWORK COMMAND STATS [1]: 3345 (3345) / 2833 (2833)
    [4/27/2020 9:32:19 PM] NETWORK COMMAND STATS [1]: 3485 (3485) / 2853 (2853)
    [4/27/2020 9:33:45 PM] Campaign saved.
    [4/27/2020 9:34:07 PM] [WARNING] template: Could not find template () in class (charsheet_combat)
    [4/27/2020 9:34:19 PM] NETWORK COMMAND STATS [1]: 3638 (3638) / 2869 (2869)
    [4/27/2020 9:35:19 PM] NETWORK COMMAND STATS [1]: 3813 (3813) / 2875 (2875)
    [4/27/2020 9:36:19 PM] NETWORK COMMAND STATS [1]: 4142 (4142) / 2895 (2895)
    [4/27/2020 9:37:19 PM] NETWORK COMMAND STATS [1]: 4203 (4203) / 2904 (2904)
    [4/27/2020 9:38:19 PM] NETWORK COMMAND STATS [1]: 4211 (4211) / 2904 (2904)
    [4/27/2020 9:38:45 PM] Campaign saved.
    [4/27/2020 9:39:19 PM] NETWORK COMMAND STATS [1]: 4226 (4226) / 2931 (2931)
    [4/27/2020 9:40:19 PM] NETWORK COMMAND STATS [1]: 4552 (4552) / 2961 (2961)
    [4/27/2020 9:40:19 PM] NETWORK FILE STATS [1]: 8 (10) / 0 (0)
    [4/27/2020 9:41:02 PM] [WARNING] Lost connection to matchmaking server : Unable to write data to the transport connection: An established connection was aborted by the software in your host machine.
    .
    [4/27/2020 9:41:09 PM] Match successfully created on lobby.
    [4/27/2020 9:41:19 PM] NETWORK COMMAND STATS [1]: 4765 (4766) / 2964 (2964)
    [4/27/2020 9:42:15 PM] [WARNING] Frame textlinedice contains out-of-range values in Middle.
    [4/27/2020 9:42:19 PM] NETWORK COMMAND STATS [1]: 4788 (4789) / 2967 (2967)
    [4/27/2020 9:43:19 PM] NETWORK COMMAND STATS [1]: 4788 (4789) / 2968 (2968)
    [4/27/2020 9:43:45 PM] Campaign saved.
    [4/27/2020 9:45:19 PM] NETWORK COMMAND STATS [1]: 4788 (4789) / 2969 (2969)
    [4/27/2020 9:46:19 PM] NETWORK COMMAND STATS [1]: 5091 (5092) / 2975 (2975)
    [4/27/2020 9:48:19 PM] NETWORK COMMAND STATS [1]: 5091 (5092) / 2979 (2979)
    [4/27/2020 9:48:45 PM] Campaign saved.
    [4/27/2020 9:49:19 PM] NETWORK COMMAND STATS [1]: 5097 (5098) / 2984 (2984)
    [4/27/2020 9:50:19 PM] NETWORK COMMAND STATS [1]: 5151 (5152) / 2987 (2987)
    [4/27/2020 9:51:19 PM] NETWORK COMMAND STATS [1]: 5156 (5157) / 3005 (3005)
    [4/27/2020 9:52:19 PM] NETWORK COMMAND STATS [1]: 5158 (5159) / 3025 (3025)
    [4/27/2020 9:52:26 PM] [<color="red">ERROR</color>] Script execution error: [string "ct/scripts/ct_entry.lua"]:683: bad argument #1 to 'len' (string expected, got nil)

  8. #128
    Thanks Arion. I will see about getting those issues resolved.

  9. #129
    Quote Originally Posted by Dakadin View Post
    Thanks Arion. I will see about getting those issues resolved.
    Thank you for that.

    Is there any way to automate Level Bonuses at all? I know that there are various ways of doing them that would complicate it, but it would be useful!

  10. #130
    Quote Originally Posted by Arion View Post
    Thank you for that.

    Is there any way to automate Level Bonuses at all? I know that there are various ways of doing them that would complicate it, but it would be useful!
    Not yet I haven't really updated the skills yet. I am hoping to do the rest of the character sheet improvements after I get this initial release out. Level bonuses are on my list for the next release. I will need to look at all the possible ways of doing them to see how feasible it is but I should be able to at least have a couple options including a manual one for the people that the other options won't work for.

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