-
March 26th, 2020, 04:12 #1
Setting Item to be identified by default
Adding items to a character inventory sheet, it seems to default to "nonid" which means the name entered in the inventory list is the Non-ID Name. Even though by default the "Item Identified" icon is enabled for newly created items.
If I click the "Item Identified" icon (making it "not identified") and then click it again, thereafter dragging the item onto a character's inventory shows the proper name.
How do I make it show the IDed name by default?
Here is the relevant code from the character record inventory xml:
<windowclass name="char_invitem">
<margins control="0,0,0,2" />
<script>
function onInit()
onIDChanged();
getDatabaseNode().onDelete = onDelete;
end
function onIDChanged()
local bID = ItemManager.getIDState(getDatabaseNode(), true);
name.setVisible(bID);
nonid_name.setVisible(not bID);
end
function onDelete(node)
ItemManager.onCharRemoveEvent(node);
end
</script>
<sheetdata>
<hn name="isidentified">
<script>
function onValueChanged()
window.onIDChanged();
end
</script>
</hn>
-
March 26th, 2020, 10:41 #2
What ruleset?
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
March 26th, 2020, 11:28 #3
I'm creating one from The Fantasy Trip, based on the GURPS ruleset.
-
March 26th, 2020, 12:14 #4
I'd contact the GURPS ruleset author then. The CoreRPG default was changed to identified like two-ish years ago, so something in GURPS might be overriding that. Bring it to their attention.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks