DICE PACKS BUNDLE
  1. #1

    Ruleset quick question

    Our at-the-table game is moving to FantasyGrounds for the duration, and I'm trying to figure out some stuff that I've pulled/house ruled through the course of the campaign, as well as some quirks of the system.

    In particular, they have some magical items. I decided that an equivalent of a +1 weapon would be adding an additional wild die. Is there any way to set that up? It doesn't even have to be marked as a wild; just an extra d6 on the attack would work, but the (for instance) Bow entry won't allow me to change from the shooting die to something else. Same would go for changing the Spellcasting die to something else; I can't seem to override what it defaults to.

    Secondly, I noticed that the rolls only show the 'final' result. If you watch the dice, you can see what they rolled, but it seems to automatically suppress the one that isn't used. Is there a way I can see all rolls? Found the extension to do this. That's helpful.
    Last edited by steev42; March 31st, 2020 at 18:23.

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STAR TREK 2d20

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