Thread: Dynamic light and torch
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March 20th, 2020, 21:53 #11
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March 21st, 2020, 11:46 #12
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I agree that FFC is in early access but anyway the ultimate license price is $150 and I would expect that a similar feature was already implemented
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March 21st, 2020, 15:27 #13
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A list of features not yet implemented is posted in a stickies thread in this forum:
https://www.fantasygrounds.com/forum...ces-and-Issues
The development team is very small and they need to prioritize what they work on. Token locking has been promised for after initial release, per that list.
Similarly, and getting back to the topic of this thread, dynamic lighting is something they’ll be looking at after release. It is not one of the features advertised for FGU and is something different than dynamic line-of-sight.
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March 21st, 2020, 23:04 #14
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March 31st, 2020, 09:44 #15
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It can't be too hard to just limit los to a value in pixel or? Even if you have to define it manually per character it would be a start.
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March 31st, 2020, 15:12 #16
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Fingers crossed this remains a/the top priority post launch.
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March 31st, 2020, 16:30 #17If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 31st, 2020, 16:51 #18
Partial solutions tends to demand more complete solutions from users. Such as;
- why can't I change the visibility distance for each token?
- what about bright and dim indication?
- Why can't I create a torch or lantern?
- What about dark vision?
- ...
So, sometimes a partial solution isn't worth delivering because of the increased questions and user support it incurs.
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March 31st, 2020, 17:02 #19
Also, every ruleset has its own definition of what darkvision means. Or how far away a light source is visible. What if you have darkvision, but also have tremorsense, or truesight? There are a huge number of variables when trying to implement vision as defined in an RPG, and every single ruleset may be different.
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April 3rd, 2020, 14:10 #20
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