Thread: Dynamic light and torch
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March 20th, 2020, 14:37 #1
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Dynamic light and torch
hi everybody,
I'm trying to understand if it's possible to create objects that emit light. I'd like to combine the line of sight with the dynamic lights.
I would like that people can't see beyond the walls and for example the humans without darkvision can't see in the dark. Is it possible?
Thank you
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March 20th, 2020, 14:48 #2
It's not implemented yet and I've heard (perhaps a dev will confirm this) that it will done in a futur update during this year or the next one.
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March 20th, 2020, 15:17 #3
Very eager for this to happen as well.
Patou a.k.a: Patmaster
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March 20th, 2020, 15:19 #4
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Thanks a lot!
I hope it will be added soon, i think it's a fundamental function
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March 20th, 2020, 17:26 #5
You can still use the Mask in conjunction with LOS to limit a tokens view distance.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 20th, 2020, 17:33 #6
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sure but having it automatically implemented would be very convenient.
Thx Zacchaeus
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March 20th, 2020, 18:02 #7
Patriarch
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I really really hope implementing this become the top priority after release. LoS without it feel like a half measure, and doesn't really save much time or hassle for the DM if they have to still deal with swapping NPC tokens from 'invisible' to 'mask sensitive', and erase and redraw FoW constantly as the PCs move over any map that contains areas larger than the PCs vision ranges.
I think this will be a killer feature when it's fully implemented, but so far I'm finding it frustrating.
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March 20th, 2020, 20:17 #8
This would be incredible although I saw a post recently that says this feature is VERY early in development/planning.
It's quite a way off although it is planned.
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March 20th, 2020, 21:30 #9
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Agreed, I haven't properly playtested FGU because of that and token locking. A lot of extra work to do for the GM to set-up the maps for no tangible benefit if you cannot tell the difference in LOS between a torch, a dwarf darkvision or a drow.
And token locking is a base feature of FGC, it should have been there day one.
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March 20th, 2020, 21:31 #10
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[duplicated post]
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