Thread: FGU Early Access - Updates
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October 23rd, 2020, 04:01 #51
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- Mar 2007
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Updates
- FX layer animation sliders added to image data control in FX mode.
- Token planned movement final endpoint can be moved by holding Alt key while dragging.
- Image data control layers now show icons when unlocked or invisible.
- Improved speed of freehand image mask tool.
- Updated grid adjustment buttons on grid toolbar in image data control.
- Grid distance display fields added to grid toolbar in image data control.
- Added support for redo/undo of image grid tool operations.
- Added spacing margin to layer list editing buttons in image data control.
- Image scroller control behavior adjusted to be smoother when panning.
- Increased number of wall points supported for complex maps.
- Shift + Enter can be used to create soft returns in formatted text fields.
- Added folder asset refresh button to Assets window, instead of refreshing every time application focus changed.
- Radial menu can now be navigated by dragging while holding right click.
- Radial menu option options added to token planned movement (accept/cancel on end; delete on waypoint).
- Physical dice rolls limited to 60 dice (4 rings of dice around mouse pointer). Any additional dice in a roll will be resolved virtually.
- Grid snap toggle in image data control not showing correct state. Fixed.
- Image radial menu option to Synch Client View not working. Fixed.
- Nightvision FX layer looks different in Play mode vs. FX mode. Fixed.
- Targeting range calculation not correct on hex grids. Fixed.
- Mask data on module images was not saved unless other changes made. Fixed.
- LoS data not being correctly updated when layers added to edge of images. Fixed.
- Scroller control on image window was zooming to lower right corner of current view instead of center. Fixed.
- Character sheet positions not being saved if closed before session ended. Fixed.
- Text field control underlines not positioned correctly. Fixed.
- Ellipses would incorrectly be applied on some UI elements (titles/buttons). Fixed.
- Asset window did not update number of assets shown when switching between list and grid. Fixed.
- [CoreRPG+] Initiative value text containing decimals appended to effects added from PCs. Fixed.
- [CoreRPG+] Rightmost character desktop portrait name frame clipped. Fixed.
- [DEV] Text widgets did not account for UI scale when calculating size. Fixed.
- [DEV] "insertbefore" attribute on merged windowclass controls was correctly ordering controls internally and for UI interaction, but not for UI display. Fixed.
- [DEV] Visual console lines would sometimes strip XML-style tags. Fixed.
- [DEV] Implemented drophilight frame support
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October 30th, 2020, 16:54 #52
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Updates
- Display changed to run at system frame rate by default (defined by OS and monitor settings).
- Native file dialog support added.
- Added fill shading for shaped pointers (circle, square, cone).
- Chat window will now highlight when message received while chat window scrolled.
- Radial menu adjusts to remain on screen, if it would appear off screen.
- Eye dropper tool added to color selection dialog.
- [CoreRPG/5E/4E/3.5E/PFRPG/Cypher/Fate/13A/CoC/CnC/d20Mod] Add export radial menu option to PC records.
- [CoreRPG/5E/4E/3.5E/PFRPG/Cypher/Fate/13A/CoC/CnC/d20Mod] Add GM export radial menu option to NPC records.
- Import of text into formatted text fields was inserting extra soft returns at end of line. Fixed.
- Formatted text Join command was not handling soft returns. Fixed.
- Formatted text paste was not handling line endings correctly. Fixed.
- FX Mask not always showing correctly when switching back to Play mode. Fixed.
- Snow FX would not show if it was the topmost of multiple FX. Fixed.
- Image data control would not initiate color dialog more than once. Fixed.
- Nested windows could disappear in the UI after changing field data. Fixed.
- [CoreRPG+] Image toolbar did not update targeting button display when tokens added or removed. Fixed.
- [CoreRPG+] Story templates are not replacing angled bracket tags. Fixed.
- [DEV] Added API functions: Interface.getAssetSize, generriccontrol.getAsset, genericcontrol.setAsset
- [DEV] Added API handlers: DB.onExport
- [DEV] bitmapwidget.setClipRegion API rewritten to indicate area of bitmap to display based on percentages.
- [DEV][CoreRPG+] ActionsManager script updated to allow drag rolls with FGU-specific dice data
- [DEV][CoreRPG+] Token health bar rewritten to clip graphic (similar to FGC)
- [DEV] imagecontrol.getViewpoint was returning Y coordinate inverted. Fixed.
- [DEV] imagecontrol distance APIs were not breaking integrity of module data when changed. Fixed.
- [DEV] Token instance was still included in image value tokens list during onDelete events. Fixed.
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November 2nd, 2020, 18:21 #53
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- Mar 2007
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Updates
- Added new FX types: Time of day, Cloud, Color.
- Performance enhancements when using FX masks.
- Image water FX adjusted.
- Minor adjustment of control line position for text fields.
- Data folder assets not always propagating to players. Fixed.
- Radial icons could be blurry. Fixed.
- [5E] Advantage and disadvantage buttons not working on d20 rolled from desktop. Fixed.
- [SW] Custom image pointer not working. Fixed.
- [DEV] Bold and italic fonts defined in individual formatted text controls were not being used. Fixed.
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November 4th, 2020, 20:45 #54
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Updates
- [UPDATER] New version of updater that checks products faster.
- [MAC] Application changed to support Retina displays. Retina display users will need to use Settings to scale UI to adjust to their desired size.
- [CoreRPG+] Added table import feature.
- Chat window scrolling automatically when receiving messages while already scrolled. Fixed.
- Player image view not being synched to GM image view when shared. Fixed.
- FX masks not working with Time of Day FX layer. Fixed.
- [DEV] DB.getText for image values adjusted to ignore occluder-only image layers.
- [DEV] Text controls without horizontal width specified could sometimes be clipped. Fixed.
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November 5th, 2020, 17:38 #55
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- Mar 2007
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Updates
- [CoreRPG+] Refresh button added to portrait selection window.
- [5E] Asset window refresh icon hard to see when using D&D Official theme. Fixed.
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