Thread: Temporary Hit Points
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March 18th, 2020, 01:40 #1
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- Feb 2016
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Temporary Hit Points
Is there a way to add temporary hit points to an NPC's stat block so when it is transferred to the combat tracker it starts with temporary hit points already there?
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March 18th, 2020, 02:12 #2
Not from the NPC sheet directly. You could include a trait along the lines of the<NPC name> gains x temporary hit points which will create an effect which could be dragged onto the NPC once in the CT. But probably easier to just manually add them in the CT.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 21st, 2020, 18:19 #3
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- May 2015
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- Italy
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Sorry, I'm looking for the text line to create the temporary hit point effect. The barbarian switched to unchained barbarian and will be very useful. Thanks in advance.
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April 21st, 2020, 19:03 #4If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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April 21st, 2020, 19:27 #5
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- May 2015
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- Italy
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I've seen, but i need it for a PC not NPC. Having the effect in my db will make things easier to me
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April 21st, 2020, 19:46 #6
For a PC create an effect. https://fantasygroundsunity.atlassia...ced+Automation
And see these videos - particularly the last one https://www.fantasygrounds.com/forum...-Videos-for-5EIf there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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