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March 18th, 2020, 15:50 #21
Thanks Atreides, I am not attempting to insult your intelligence in any way. We are just trying to break it down to as basic of a situation as possible so we can try to recreate it. Until we can recreate it, we can't really identify what the root cause of the problem is.
We get lots of support emails -- most of them from extremely smart people, often from IT professionals. You would be amazed how many times a solution ends up being something silly. Sometimes the silly thing getting missed is on our part. We like when we find those (no matter whose side it is on) because at least we find a solution that is easy to implement.
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March 18th, 2020, 15:58 #22
Did you get a chance to do my final throw of the dice suggestion of deleting the fantasygrounds.exe and running the installer from the installation folder?
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 18th, 2020, 16:00 #23
Fair enough, thank you.
I have done everything that Zacchaeus has asked me to do to test, and started fresh campaigns in both FGC and FGU, with no extensions loaded, with the same results.
I have just found something interesting that may help you:
Below is a map, with pins, that I called up from the Adventure 2 library listing.
Adventure2.jpg
Here is another GM map, drawn from the Chapter 5 library listing, with no pins. I left the Adventure 2 map on the screen.
Chapter5.jpg
Perhaps that helps clear things up?
EDIT: It appears that the pins are present if you load from the Adventure .mod when it's loaded. They are not present if you pull the picture from the EGTW .mod.
So, perhaps it was intentional after all? The Core EGTW .mod doesn't have the pins, just the Adventures .mod?
Tested this with ERftLW, and its the same - maps from the core mod aren't pinned, maps in the adventure mod are.
So, I guess it *was* my intelligence that was the problem.
Apologies for being shitty. Trying times.
Thanks for your assistance.Last edited by Atreides Ghola; March 18th, 2020 at 16:23.
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March 18th, 2020, 16:01 #24
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March 18th, 2020, 16:44 #25If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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