TALES of the VALIANT
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  1. #11
    Quote Originally Posted by Trenloe View Post
    Using the chat window is still a 2-step process, similar to using the party sheet. There's also a gotcha with using the chat window - if the PC who links the item has more than one item, it's possible for other PCs to take more than one by dragging the link in chat multiple times; the link in chat doesn't disappear when used, it'll stay there so the party won't know how many are left, or an unscrupulous PC could take more items than intended. Whereas the party sheet shows how many items are available and decrements for all to see as items are taken. Go with what works for you, with the understanding of the gotchas.
    Thank you. I think I would have reached that conclusion on Monday with everyone connected.

    I have no worries about intentional unscrupulousness, so just the fact that chat is open all the time and the party sheet takes forever to open and has a ton of items in it, this is probably favorable.

    It does seem kind of crazy that there isn't basic functionality for players to trade items in one action. Maybe there should be GM controls to turn this off if needed (like token lock... require approval), or at least always see a GM-only or public message when it happens.

  2. #12
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    Quote Originally Posted by rocketvaultgames View Post
    It does seem kind of crazy that there isn't basic functionality for players to trade items in one action. Maybe there should be GM controls to turn this off if needed (like token lock... require approval), or at least always see a GM-only or public message when it happens.
    Check to see if this is in the feature request list and add it in if it's not.

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  3. #13
    Quote Originally Posted by Trenloe View Post
    Using the chat window is still a 2-step process, similar to using the party sheet. There's also a gotcha with using the chat window - if the PC who links the item has more than one item, it's possible for other PCs to take more than one by dragging the link in chat multiple times; the link in chat doesn't disappear when used, it'll stay there so the party won't know how many are left, or an unscrupulous PC could take more items than intended. Whereas the party sheet shows how many items are available and decrements for all to see as items are taken. Go with what works for you, with the understanding of the gotchas.
    Strangely, this has not been my experience. I've tried to do this intentionally a few times (one person had multiple copies of an item and wanted to share it with multiple other PCs). My experience has been that the first person who drags the link to the inventory gets 1 of the item, but if another person tries with the same link, it moves 0 of the item (i.e., doesn't move it at all but creates a chat message saying 0 items have been moved). The person who has the items ends up having to drag another copy of the link to chat for another person to take another item.

    This could be an extension issue or something that was a temporarily problem on the test channel, though, as I haven't tried in a bit. I'll see if I can replicate next time I'm running game.

  4. #14
    Quote Originally Posted by MaxAstro View Post
    Strangely, this has not been my experience. I've tried to do this intentionally a few times (one person had multiple copies of an item and wanted to share it with multiple other PCs). My experience has been that the first person who drags the link to the inventory gets 1 of the item, but if another person tries with the same link, it moves 0 of the item (i.e., doesn't move it at all but creates a chat message saying 0 items have been moved). The person who has the items ends up having to drag another copy of the link to chat for another person to take another item.

    This could be an extension issue or something that was a temporarily problem on the test channel, though, as I haven't tried in a bit. I'll see if I can replicate next time I'm running game.
    Interesting. I'll test it more thoroughly in our next live session.

  5. #15
    Quote Originally Posted by MaxAstro View Post
    Strangely, this has not been my experience. I've tried to do this intentionally a few times (one person had multiple copies of an item and wanted to share it with multiple other PCs). My experience has been that the first person who drags the link to the inventory gets 1 of the item, but if another person tries with the same link, it moves 0 of the item (i.e., doesn't move it at all but creates a chat message saying 0 items have been moved). The person who has the items ends up having to drag another copy of the link to chat for another person to take another item.

    This could be an extension issue or something that was a temporarily problem on the test channel, though, as I haven't tried in a bit. I'll see if I can replicate next time I'm running game.
    There might have been a record lock for the transfer of items... Holding shift will allow an entire stack instead of one at a time. I know that sometimes extensions do cause odd behaviors and such. Tracking that down can be tough if one uses more than a few at a time.

    I like the Party Sheet method because it creates a record of the transactions, and I don't normally need to intervene with trade between players. I used to bring up the table and let players login throughout a given non game day or our before to trade and place items up for grabs or sale.
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