STAR TREK 2d20
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  1. #31
    Duplicate.
    Last edited by Nemesis Unbound; August 30th, 2022 at 06:39. Reason: Mistake

  2. #32
    Quote Originally Posted by Zacchaeus View Post
    Hi Venus, welcome to FG.

    You can add an effect of CRIT: x as an effect to a player. You can’t have it on all the time though so you’d need to apply it only when it is required.
    Does this work in 3.5/Pathfinder 1E? I've been trying to automate increased critical range effects but not having any luck.

  3. #33
    LordEntrails's Avatar
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    Quote Originally Posted by Nemesis Unbound View Post
    Does this work in 3.5/Pathfinder 1E? I've been trying to automate increased critical range effects but not having any luck.
    I don't know. You can check the 3.5/PF Effects wiki page or try searching or asking in the 3.5 sub-forum or PF sub-forum. Most of use in the 5E forums don't also play 3.5/PF (or at least I haven't in years).

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  4. #34
    Quote Originally Posted by LordEntrails View Post
    I don't know. You can check the 3.5/PF Effects wiki page or try searching or asking in the 3.5 sub-forum or PF sub-forum. Most of use in the 5E forums don't also play 3.5/PF (or at least I haven't in years).
    Thanks for the reply. I posted here because all of my searches so far led to posts on the 5E forums. I had already taken a look at 3.5/Pathfinder Wiki and did not see anything about a CRIT: X effect format. However I looked at the 5E Wiki as well and did not see that format listed there either.

    So as far as I can tell the Wikis do not list this coding for either ruleset but a few posters have mentioned it working e.g. CRIT: 19 for a Critical Range of 19-20.
    Last edited by Nemesis Unbound; August 30th, 2022 at 17:18. Reason: Typo

  5. #35
    Zacchaeus's Avatar
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    Make sure you are looking at the correct Wiki here https://fantasygroundsunity.atlassia...ced+Automation As you can see the CRIT effect is detailed there.

    I think this is specific to the 5e ruleset and isn't something but into any other ruleset or to CoreRPG (on which both pf1 and 5e are based). So I doubt it will work in 3,5.
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  6. #36
    There is no CRIT effect for 3.5E/PF1

  7. #37
    Thank you for the replies! I'll just keep an eye out for the die roll and have players roll crit damage when appropriate.

  8. #38
    Quote Originally Posted by Trenloe View Post
    This link is not longer good, been trying to find a solution

  9. #39
    Zacchaeus's Avatar
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    Quote Originally Posted by Artimos View Post
    This link is not longer good, been trying to find a solution
    Here it is https://fantasygroundsunity.atlassia...+Sheet#Weapons
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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