Joshua Stream Pre
Page 35 of 36 First ... 2533343536 Last
  1. #341

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    812
    Campaign image folder. Check. JPG. Check. PNG. Check. Still doesn't work. Therein lies the problem! And I've tried in Corerpg as well. Same issue.

    I've made modules in FG since 2010 and I've never had this issue. So unless I am misssing something that is different between FGC and FGU, there is a problem with FGU.
    Last edited by viresanimi; October 4th, 2021 at 17:50.

  2. #342
    Screenshot 2021-10-04 120926.jpg

    Just created a new campaign. Added a bunch of pictures to the campaign. Exported images into a module(pictured above).

    This was done in live channel of FGU (4.1.9), I have not tested in dev or test channels.

    Edited for afterthought: After adding the images to the appropriate image directory, I still had to import the images into the campaign in order to show.
    Last edited by Fear Grounds; October 4th, 2021 at 18:31.

  3. #343

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    812
    Yep. That's what I've done too. Doesn't work. I have the list of the images and all that. The images are blank. Soooo... yeah.

  4. #344
    It's certainly not ideal, but have you tried opening the mod file and adding the images directly into the images folder? If the links are set, then adding the images into the mod file should fix that module.

    This does not however address the overall problem you are having. It sounds like you may need to delete and re-install Unity. Especially since you said that you have the same problem in multiple rulesets.

  5. #345

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    812
    I've figured it out!

    So what I've been doing is this: I often had 2 instances of FG open. One with the campaign and one with the module. When I made edits to the module and wanted to see how it looked in the reference manual (I use Author), I just unloaded / reloaded the module in the campaign. That works fine with text. It does NOT work with images. But, if you restart a campaign (/reload works), then the image links work.

    Pretty damn sure that wasn't an issue in FGC. So this is another case of "doing what you've always done for years, and things work ever so slightly different in FGU".

  6. #346
    The experience point part of the character sheet does not go above 100. I was on FGC, where I had the issue. I am on FGU and am still having the issue.

  7. #347
    Quote Originally Posted by Vincent View Post
    The experience point part of the character sheet does not go above 100. I was on FGC, where I had the issue. I am on FGU and am still having the issue.
    Appreciate the feedback. Was able to find the issue. Will be pushing an update to TEST with the weekly update. All rulesets are currently on lockdown and won't be pushed LIVE till the CoreRPG update is pushed LIVE.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

  8. #348
    Quote Originally Posted by superteddy57 View Post
    Appreciate the feedback. Was able to find the issue. Will be pushing an update to TEST with the weekly update. All rulesets are currently on lockdown and won't be pushed LIVE till the CoreRPG update is pushed LIVE.
    Thanks, for looking into it.

  9. #349
    Using the unity system. When you hit the + sign and then click a dice it does not roll the skill like it is supposed to. You have to drag the dice to the chat window.

  10. #350
    Recently there has been change to the behavior of buttons and clicking in the CoreRPG code. I will be changing it to a single click experience. Since the ruleset is currently on lockdown due to CoreRPG changes, it may be some time till these fixes are on LIVE.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Idea Informer

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
FG Spreadshirt Swag

Log in

Log in