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April 21st, 2021, 15:38 #291
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- Jul 2010
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- Vendsyssel (Denmark)
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- 886
-'Surge' action did not seem to be calculated off of Blood Potency correctly.
-Initiative is not tracked in the Combat Tracker. Should be calculated by; Composure + Awareness, then by highest composure, then by a d10 roll off to determine initiative steps.
-I'd like to share my dice results rolls via chat re-drag and drop method and not show the binary pass/fail. The actual numbers are useful when showing players the mechanics of what happened.
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April 21st, 2021, 16:01 #292
The reference isn't in Fantasy Grounds, it was was we were going off of. I got it now thanks!
Awesome! I didn't know it was there. I'll check it next session.
It's more of a tool to show my players the result of my dice roll as a numeric rather than pass/fail. Totally not required but nice to have if we can get an option to show dice numeric outputs as well.
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April 21st, 2021, 16:04 #293
- Join Date
- Jul 2010
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- Vendsyssel (Denmark)
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- 886
It's more of a tool to show my players the result of my dice roll as a numeric rather than pass/fail. Totally not required but nice to have if we can get an option to show dice numeric outputs as well.
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April 22nd, 2021, 17:47 #294
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- May 2012
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April 22nd, 2021, 18:01 #295
- Join Date
- Jul 2010
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- Vendsyssel (Denmark)
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- 886
I don't think there is any automation on this. You may have to enter the number yourself. I guess they assumed that people wouldn't use the initiative system, as the ruleset heavily implies that it is a story and not a system.
There is so much missing in this ruleset that you wonder how they could charge full price with a straight face. Basic stuff has been taken out (encounters). But I know for a fact that Smiteworks is aware. It just depends if we can be vocal enough about wanting a ruleset that has the barest minimum of functionality be incorporated.
So. Please. Make posts about it. Be constructive. Show them that you care.
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April 22nd, 2021, 18:06 #296
The ruleset does have encounters in it, though. There are certainly some things that are missing from the core rules. I'd love to see the coterie stuff more fully integrated, but our group has been playing since November, and we've found ways to incorporate everything.
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April 22nd, 2021, 18:07 #297Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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April 22nd, 2021, 18:48 #298
The alternate rules of Initiative tracking (Composure + Awareness) are not used by every group. Could be a nice option for any who does wish to use them.
Only D10s are changed to pass/fail roles. If you need an actual number, try using "/die (NdN+N)" in the chat box. Using anything other than a d10 will give a numeric result.Last edited by Fear Grounds; April 22nd, 2021 at 18:52.
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April 22nd, 2021, 18:56 #299Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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April 22nd, 2021, 20:44 #300
- Join Date
- Jul 2010
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- Vendsyssel (Denmark)
- Posts
- 886
The ruleset does have encounters in it, though. There are certainly some things that are missing from the core rules. I'd love to see the coterie stuff more fully integrated, but our group has been playing since November, and we've found ways to incorporate everything.
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