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March 3rd, 2020, 00:34 #21
FGC, v1.0.1
Relating to physical combat. There doesn't seem to be any place for combat statistics in the character sheet (just "name of weapon" and "damage") and the SPC's don't have a place for it at all. Is there something i'm not understanding about how to do combat rolls? For instance, the Gangster SPC has skill dots in brawling and firearms, but no weapons or attacks section. There are sample stats in the ref manual for different types of weapons, so it seems as though the type matters (pistol vs. brass knuckles vs. automatic rifle, etc.)Last edited by Erelon; March 3rd, 2020 at 00:37.
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March 3rd, 2020, 01:16 #22
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March 3rd, 2020, 03:08 #23
- Join Date
- Oct 2018
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- 11
First update is out...looks like they are busy doing the diligence.
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March 3rd, 2020, 03:49 #24
- Join Date
- Feb 2019
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- 15
FGC: 3.3.9
VtM5th: 1.0.1
On the Character Sheet "Main" tab under "Advantages" the dots for any of the linked merits, flaws, etc. do not synchronize with the dots "value" when you open the linked item.
EDIT:
If this is intended, then my above comment can be disregarded.Last edited by Mokiyama; March 3rd, 2020 at 15:50.
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March 3rd, 2020, 04:23 #25
- Join Date
- Feb 2019
- Posts
- 15
FGC: 3.3.9
VtM5th: 1.0.1
On the Character Sheet "Inventory" tab under "Haven" the dots for haven value give the following error when attempting to edit them. I had given the haven a name, clicked on the left-most dot, and then clicked in the text field under "Location" below the haven name when the console window with the error popped up.
Script Error: [string "campaign/scripts/char_invname.lua"]:8: attempt to index field 'windowlist' (a nil value)
Ruleset Warning: window: Anchored static height ignored for control (haven) in windowclass (charsheet_inventory)
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March 3rd, 2020, 05:26 #26
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- Jun 2015
- Location
- St-Eustache, Quebec
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- 81
Hi, that ruleset is available ?
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March 3rd, 2020, 05:58 #27
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- Jul 2010
- Location
- Vendsyssel (Denmark)
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- 874
On the Character Sheet "Main" tab under "Advantages" the dots for any of the linked merits, flaws, etc. do not synchronize with the dots "value" when you open the linked item.
I am quite certain that the Value is the cost of the merit, where as the dots on the charactersheet is for dice bonuses. For example the Looks merit costs 2 or 4 points, but the bonus it gives is 1 or 2. Having seperate values, lets you add the bonuses, while the description lets you keep track of cost.
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March 3rd, 2020, 06:02 #28
- Join Date
- Dec 2018
- Posts
- 2
Using ruleset 1.01 (not beta).
I can't build a dice pool. For example if I try to build a dice pool from Strength and Athletics, clicking the plus next to Strength and then double clicking the dice icon near Athletics produces the following error:
Script Error: [string "scripts/manager_disciplines.lua"]:27: attempt to index local 'nodeDisciplines' (a nil value)
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March 3rd, 2020, 06:20 #29
- Join Date
- Jul 2010
- Location
- Vendsyssel (Denmark)
- Posts
- 874
I can't build a dice pool. For example if I try to build a dice pool from Strength and Athletics, clicking the plus next to Strength and then double clicking the dice icon near Athletics produces the following error:
Script Error: [string "scripts/manager_disciplines.lua"]:27: attempt to index local 'nodeDisciplines' (a nil value)
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March 3rd, 2020, 15:46 #30
- Join Date
- Feb 2019
- Posts
- 15
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