DMsGuild Classic

Thread: Loading module

  1. #1
    mhorgunn's Avatar
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    Aug 2015
    Orlando, FL
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    Loading module

    Possible stupid question ... How do you load a module at this time? I see there are instructions to make a module but not to upload a self created one. Thank you

  2. #2
    It's the same as for FGC.

    You drop the module in the Fantasy Grounds/data/modules folder of your installation.
    You start your campaign as normally.
    As long as the module is for that same ruleset / or any. Then the module will show up under Library/Modules (lower right corner) for you as a GM.
    Load as any other module after that.

    For a player the GM would need to make the module available first before it shows up similarly.

    If you're talking about selling one, then you'd need to get in touch with SW or whatever affiliate you're looking to sell through and find out what procedures are in place.
    Extension writer, FGU Backer, Ultimate License holder.

    5E Enhancer (development and support on hold for now)

    Combat Enhancer 5E Classic (no longer officially supported, community support only)

    ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.

  3. #3
    I don't have a Fantasy Grounds/data/modules in my directory

    So not sure what to do here

  4. #4
    It should be <Fantasy Grounds Data Folder>\Modules.

    On the launcher screen click on the folder icon in the upper left corner.

    Then you should see the Modules folder.

    Not all who wander are lost.

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