1. #1

    Join Date
    Feb 2009
    Location
    Columbus. Ohio
    Posts
    58

    Some [SWADE] Findings

    Its been a bit. I decided to update and run through a combat. This is all on a copied over campaign from FGC.

    Things that I found that do not seem to be in the list of issues. Since I had two instances open, I'll list has Host and Player, where Player is the second instance that joined the game.


    Joining a game (local host)
    Opening a second instance of FGU and hit "join game" gave the following popup error on the Player FGU
    [2/22/2020 2:49:04 PM] [NOTICE] Launcher scene starting.
    [2/22/2020 2:49:34 PM] [<color="red">ERROR</color>] Unable to update session list from lobby server.
    [2/22/2020 2:49:44 PM] [NOTICE] Attempting named connection to server. [amerigoV]
    [2/22/2020 2:49:44 PM] [NOTICE] Unable to check lobby server for available cloud servers.
    [2/22/2020 2:49:48 PM] [NOTICE] Network setup cancelled by user.
    [2/22/2020 2:49:49 PM] [NOTICE] Attempting named connection to server. [amerigoV]
    [2/22/2020 2:49:49 PM] [NOTICE] Unable to check lobby server for available cloud servers.
    [2/22/2020 2:49:53 PM] [NOTICE] Network setup cancelled by user.
    [2/22/2020 2:51:49 PM] [<color="red">ERROR</color>] Unable to update session list from lobby server.
    [2/22/2020 2:51:49 PM] [<color="red">ERROR</color>] Unable to update session list from lobby server.
    [2/22/2020 2:52:09 PM] [<color="red">ERROR</color>] Unable to update session list from lobby server.
    [2/22/2020 2:52:09 PM] [<color="red">ERROR</color>] Unable to update session list from lobby server.

    After closing the box, I was able to join the local campaign.

    Error as player when host table is shut down
    I wanted to reload the host, so I shut it down while the local player version was attached. Here is the error on the Player side that resulted

    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (buttoncontrol) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (subwindow) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (genericcontrol) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (genericcontrol) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (subwindow) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (linkcontrol) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (subwindow) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (buttoncontrol) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (buttoncontrol) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (buttoncontrol) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (customdie) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (buttoncontrol) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (windowinstance) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (windowinstance) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (windowinstance) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (chatentry) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (ModifierStack) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (stringcontrol) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (DiceTowerManager) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (stringcontrol) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (ChatManager) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (stringcontrol) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (numbercontrol) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [<color="red">ERROR</color>] Object (CombatManager2) deleted without cleaning up attached Lua object.
    [2/22/2020 3:06:15 PM] [NOTICE] Launcher scene starting.


    Not finding added module
    I added a Module (Eberron for Savage Worlds) into the modules directory while the program was up. It did not find it on the Host. Upon restarting Host FGU, the module appeared.

    Not sure what trigger this error
    Player selected a partially created PC. I clicked on the Portrait, selected 5e/D&D, the Drow. As I poked around it puked up this on the Player side (update: I had to cut like 95% of it because it exceeded the post length here on the boards - so I kept the start/end of it):
    [2/22/2020 3:12:29 PM] [<color="red">ERROR</color>] TIMER UPDATE: System.NullReferenceException
    at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameO bject,bool)
    at FG.UIQueue.GetControl (DCANLKPNMIA OIDPJHPGMBB) [0x00037] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at FG.UIQueue.GetControl (DCANLKPNMIA OIDPJHPGMBB, UnityEngine.Transform PELBEOGJCPG) [0x00000] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at FG.BackgroundFrameUI.NDOMKADMJFE (NNGALHHHCND KGGEAMINEHM, System.Int32 DEIABGHLIIN, System.Int32 AEPBBNGJMBP, System.Int32 HDMNOGCLNOC, System.Int32 NEIPPALDIAL, System.Int32 ONHIHBFKAAE) [0x00041] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at FG.BackgroundFrameUI.GHAIMCNBFPC (NNGALHHHCND KGGEAMINEHM) [0x0009c] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at FG.BackgroundFrameUI.SetBackground (System.String FDNMAKNJMII, UnityEngine.Vector2 KDOLCCJLOPE, UnityEngine.Vector2 MIBLJNOEIGO) [0x00061] in <30aef83569e2427ea32b1ad01af00d2a>:0

    ...

    at FG.TextFrameUI.Draw (System.String PBHPENKOPBO, System.String KDNFEJPDJJL, HEENKGIJFCP BDGABGMBGDP, UnityEngine.Vector2 PNJDNPKAGEI, UnityEngine.Vector2 LKNIIJDIHNF, System.String FDNMAKNJMII, UnityEngine.Vector2 GHMCFIIBNCE, UnityEngine.Vector2 EHOBKHGOAAI) [0x0000a] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at FG.TooltipUI.Show (UnityEngine.Vector2 KDOLCCJLOPE, System.String PBHPENKOPBO, NOLLBNJFLGC GCBLELJAMEB, KOMOEGJBJFB FGCCOGIIDLD) [0x0015c] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at FG.FGDesktop.ShowTooltip (System.String PBHPENKOPBO, System.Int32 DPIPGEKLGDA) [0x00028] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at LEECPKFJIAJ.FHEBAFNGKHA (System.String JOAKEJODPOP) [0x0000f] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at LEECPKFJIAJ.MKHOHGBCEDF () [0x00011] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at BHPIKEKLDAF.DIPMGGBFGJP () [0x00090] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at FG.FGDesktop.Update () [0x00096] in <30aef83569e2427ea32b1ad01af00d2a>:0

    When I closed it, it puked up some more (that I did not capture), then it let me select a portrait and was fine.

    No Grouping on Player Side
    See attached pick. On the Player side, the grouping drop down box did not reflect any groups for modules. Grouping was working host-side.

    SWADE - Sub Powers (an entry under Powers using the Sub Power option from the right click radial menu) shows a link to the Power but does not activate
    Example, say I have Bolt and make a sub-Power with higher damage. Both have a box/link that should be to the Bolt power. But only the Original Power entry link is active.


    Beyond that, the ruleset and mechanics of things seemed to work pretty well. LOS worked nicely.
    Attached Images Attached Images

  2. #2

    Join Date
    Feb 2009
    Location
    Columbus. Ohio
    Posts
    58
    My origin post was too long - so additional stuff

    Combat Tracker - Deleting a combatant - Host
    This is using the right-click radial menu.

    [2/22/2020 3:08:30 PM] [NOTICE] Launcher scene starting.
    [2/22/2020 3:08:37 PM] [NOTICE] Starting private server mode. [(192.168.1.223:1802) (fe80::59d0:c1c9:6c99:3e68:1802)]
    [2/22/2020 3:08:37 PM] [NOTICE] Game server started. [192.168.1.223:1802]
    [2/22/2020 3:08:37 PM] [NOTICE] Launcher scene exiting.
    [2/22/2020 3:08:37 PM] [NOTICE] Tabletop scene starting.
    [2/22/2020 3:09:11 PM] [NOTICE] Campaign database backup created.
    [2/22/2020 3:10:34 PM] [NOTICE] Client connected. Waiting for authorization. [1]
    [2/22/2020 3:10:34 PM] [NOTICE] 'amerigoV' connected
    [2/22/2020 3:14:37 PM] [NOTICE] Campaign saved.
    [2/22/2020 3:19:37 PM] [NOTICE] Campaign saved.
    [2/22/2020 3:24:38 PM] [NOTICE] Campaign saved.
    [2/22/2020 3:25:52 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
    [2/22/2020 3:29:38 PM] [NOTICE] Campaign saved.
    [2/22/2020 3:33:54 PM] [WARNING] setValue: Recursive call terminated for (buttoncontrol) (isidentified)
    [2/22/2020 3:33:54 PM] [WARNING] setValue: Recursive call terminated for (databasenode) (combattracker.combatantgroups.id-00002.combatants.id-00002.friendfoe)
    [2/22/2020 3:33:57 PM] [WARNING] setValue: Recursive call terminated for (buttoncontrol) (isidentified)
    [2/22/2020 3:33:57 PM] [WARNING] setValue: Recursive call terminated for (databasenode) (combattracker.combatantgroups.id-00003.combatants.id-00002.friendfoe)
    [2/22/2020 3:33:58 PM] [WARNING] setValue: Recursive call terminated for (buttoncontrol) (isidentified)
    [2/22/2020 3:33:58 PM] [WARNING] setValue: Recursive call terminated for (databasenode) (combattracker.combatantgroups.id-00004.combatants.id-00002.friendfoe)
    [2/22/2020 3:34:23 PM] [<color="red">ERROR</color>] Script execution error: [string "ct/scripts/ct_combatant.lua"]:78: attempt to index global 'windowlist' (a userdata value)

    If someone became Incapacitied (SWADE) and the red delete button comes up, deleting them did not create error the error. It did properly remove the token from the combat map and replaced with a blood splatter. However, instead of removing the entry in the tracker, it replace or blanked out the line entry. See attached screenshot 20200222 - Remove by Incapacitation.

    Update - it might just be the first one in the group. When I deleted a creature that was not first in the list it properly removed them from the CT.
    Update 2- I was not able to replicate it. So perhaps that blank one is that other error where adding to the combat tracker makes an additional blank entry.

    Combat Tracker for Groups of NPCs
    I had a group of Goblins (5 of them). When cycling through their turn, it was inconsisten in how it showed this in the CT. It would always show the group closed down, and about half the time it would show the whos turn indicator as the one up. Otherwise, I would have to open up the group to see which goblin's turn it was. Also, if it was not on the top one, the turn indicator was not visable at all (ie, you could not tell it was the group's turn. You would only see the triangle after expaning the group).


    Player - In the Powers, Effects not showing
    In the Powers, if it has any built in effect (example - Deflection makes you harder to hit) it shows up in the description. The play then can (under FGC) drag and drop it into the CT. In FCU, the Host the effects show up, but not in the Player version.

    SWADE - Pointers
    FGC has the proper pointers for spell effects - Small/Medium/Large Blast templates (different sized circles) and one cone. FCU has two circles and two cones and would not let me draw them either as Player or Host. One time trying on Host got this error

    [2/22/2020 3:24:38 PM] [NOTICE] Campaign saved.
    [2/22/2020 3:25:52 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
    [2/22/2020 3:29:38 PM] [NOTICE] Campaign saved.
    [2/22/2020 3:33:54 PM] [WARNING] setValue: Recursive call terminated for (buttoncontrol) (isidentified)
    [2/22/2020 3:33:54 PM] [WARNING] setValue: Recursive call terminated for (databasenode) (combattracker.combatantgroups.id-00002.combatants.id-00002.friendfoe)
    [2/22/2020 3:33:57 PM] [WARNING] setValue: Recursive call terminated for (buttoncontrol) (isidentified)
    [2/22/2020 3:33:57 PM] [WARNING] setValue: Recursive call terminated for (databasenode) (combattracker.combatantgroups.id-00003.combatants.id-00002.friendfoe)
    [2/22/2020 3:33:58 PM] [WARNING] setValue: Recursive call terminated for (buttoncontrol) (isidentified)
    [2/22/2020 3:33:58 PM] [WARNING] setValue: Recursive call terminated for (databasenode) (combattracker.combatantgroups.id-00004.combatants.id-00002.friendfoe)
    [2/22/2020 3:34:23 PM] [<color="red">ERROR</color>] Script execution error: [string "ct/scripts/ct_combatant.lua"]:78: attempt to index global 'windowlist' (a userdata value)
    [2/22/2020 3:34:38 PM] [NOTICE] Campaign saved.
    [2/22/2020 3:39:39 PM] [NOTICE] Campaign saved.
    [2/22/2020 3:44:14 PM] [WARNING] setValue: Recursive call terminated for (databasenode) (combattracker.combatantgroups.id-00002.combatants.id-00001.tokenvis)
    [2/22/2020 3:44:39 PM] [NOTICE] Campaign saved.
    [2/22/2020 3:49:40 PM] [NOTICE] Campaign saved.
    [2/22/2020 3:54:41 PM] [NOTICE] Campaign saved.
    [2/22/2020 3:59:42 PM] [NOTICE] Campaign saved.
    [2/22/2020 4:04:42 PM] [NOTICE] Campaign saved.
    [2/22/2020 4:09:43 PM] [NOTICE] Campaign saved.
    [2/22/2020 4:13:10 PM] [<color="red">ERROR</color>] Script execution error: [string "ct/scripts/ct_combatant.lua"]:78: attempt to index global 'windowlist' (a userdata value)
    [2/22/2020 4:14:45 PM] [NOTICE] Campaign saved.
    [2/22/2020 4:19:45 PM] [NOTICE] Campaign saved.
    [2/22/2020 4:24:46 PM] [NOTICE] Campaign saved.
    [2/22/2020 4:28:59 PM] [NOTICE] Handler error: [string "ct/scripts/template_groupcount.lua"]:39: attempt to index global 'self' (a nil value)
    [2/22/2020 4:28:59 PM] [NOTICE] Handler error: [string "ct/scripts/ct_combatantlist.lua"]:152: attempt to call global 'applyFilter' (a nil value)
    [2/22/2020 4:28:59 PM] [<color="red">ERROR</color>] Script execution error: [string "ct/scripts/ct_combatant.lua"]:78: attempt to index global 'windowlist' (a userdata value)
    [2/22/2020 4:29:47 PM] [NOTICE] Campaign saved.
    [2/22/2020 4:34:48 PM] [NOTICE] Campaign saved.
    [2/22/2020 4:38:08 PM] [<color="red">ERROR</color>] MOUSE UPDATE: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    at (wrapper stelemref) System.Object.virt_stelemref_class_small_idepth(in tptr,object)
    at KGNOOCIONDH.NFLFPLOALJB (JMDIIKIODDL AMMEKAEEAEM) [0x00099] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at FG.CompImagePointerLayer.OBEPGPGCHEJ (UnityEngine.Vector2 MJAIAMFOOCH, UnityEngine.Vector2 LCEAKEGKHOO) [0x00153] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at FG.CompImagePointerLayer.AddPointer (JMDIIKIODDL LDIBFIPLPKN) [0x00033] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at FG.CompositeImage.AddPointer (FHCPLDJBLPM NEEPDNMIFMD, JJEKLHKGKBN DOAIEANCHCB) [0x00050] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at FMPJEDNFKON.AMJPPIINJED (JMDIIKIODDL LDIBFIPLPKN, JJEKLHKGKBN DOAIEANCHCB) [0x00021] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at FMPJEDNFKON.DNBPCGOMOCE (UnityEngine.Vector2 PEADALJAENB, UnityEngine.Vector2 ELNFFLFEHJG) [0x00089] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at FMPJEDNFKON.PIEMLFEMGKM (UnityEngine.Vector2 PEADALJAENB, UnityEngine.Vector2 ELNFFLFEHJG) [0x001a4] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at AEKKJAPPMPK.PJKCGOFIPCD (UnityEngine.Vector2 DFPPPMAFBHB, UnityEngine.Vector2 BBLPAPFHBBE) [0x000b6] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at KGNOOCIONDH.ReceiveDragStart (UnityEngine.Vector2 DFPPPMAFBHB, UnityEngine.Vector2 BBLPAPFHBBE) [0x0001b] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at LEECPKFJIAJ.IKEFDFLHCJP (UnityEngine.Vector2 IHPAOMAEHPB) [0x0005a] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at LEECPKFJIAJ.OCJGHGDEEHB () [0x0004b] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at LEECPKFJIAJ.CLGFEEHEDAB () [0x00037] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at FG.FGDesktop.OPILCLOHJGM () [0x0000d] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at FG.FGDesktop.Update () [0x0004f] in <30aef83569e2427ea32b1ad01af00d2a>:0
    [2/22/2020 4:38:10 PM] [<color="red">ERROR</color>] MOUSE UPDATE: System.NullReferenceException: Object reference not set to an instance of an object
    at FMPJEDNFKON.PLCPJCJANDO () [0x0001b] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at FMPJEDNFKON.PDBFPNDFDKI (UnityEngine.Vector2 PEADALJAENB, UnityEngine.Vector2 ELNFFLFEHJG) [0x001a3] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at AEKKJAPPMPK.DEIIBJGPDON (UnityEngine.Vector2 DFPPPMAFBHB, UnityEngine.Vector2 BBLPAPFHBBE) [0x0006c] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at KGNOOCIONDH.ReceiveDragEnd (UnityEngine.Vector2 DFPPPMAFBHB, UnityEngine.Vector2 BBLPAPFHBBE) [0x0001b] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at LEECPKFJIAJ.PHPHBLGAMLB (UnityEngine.Vector2 JDKJAHPLHLL) [0x00009] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at LEECPKFJIAJ.PKJBEAGEEFK (System.Int32 OFIHBJJLLEO, System.Boolean GMFAHPJOIEO) [0x001dc] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at LEECPKFJIAJ.JIDMLNKADMN () [0x00076] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at FG.FGDesktop.OPILCLOHJGM () [0x00008] in <30aef83569e2427ea32b1ad01af00d2a>:0
    at FG.FGDesktop.Update () [0x0004f] in <30aef83569e2427ea32b1ad01af00d2a>:0

  3. #3
    Mortar's Avatar
    Join Date
    May 2014
    Location
    New Brunswick, Canada
    Posts
    1,023
    Blog Entries
    18
    Quote Originally Posted by amerigoV View Post
    Not finding added module
    I added a Module (Eberron for Savage Worlds) into the modules directory while the program was up. It did not find it on the Host. Upon restarting Host FGU, the module appeared.
    Not sure about the rest of the issues you posted about, but this is the same behaviour as the current client so I suspect that this is expected in FGU.
    Ultimate License Holder
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  4. #4
    Thanks for the detailed feedback.

    Matchmaker list issues
    I haven't seen this before. From my initial question to matchmaker library developer, it only happens if component not initialized, or connection gets broken. It seems more likely that something is breaking the connection between your computer and matchmaking server, since it is still happening minutes after starting. I'll add some more log output to hopefully provide more information in the next build; but you also might look at any router settings. Any change you are on Xfinity and running into the issue some others are with dropped connections with their routers?

    Errors when player shut down
    This is a known issue. The Reload and Return to Launcher functionality is not working yet. It's a lower priority than other issues, but it will be looked at before release.

    Not finding module added during play
    This is expected behavior. Available modules are only calculated when the tabletop is initialized.

    Random Portrait Selection Error
    Thanks for the logs. I'll see if anything in those logs will help point me to a possible solution.

    SWADE - Sub Powers Link Issue
    I'm not familiar with the SWADE ruleset, character sheet or game system. Can you walk me through the exact steps to recreate?

    No Data Groups on Player Side
    This is expected behavior, and mirrors what is available in current version of FG today.

    SWADE - GM Deleting Combatant from CT Error
    I'm not sure if I'm following how to recreate the issue. As I mentioned, I'm not familiar with this ruleset or game system. I'll see if I can recreate by poking around, but might need more specific steps.

    CT Visibility for Grouped NPCs
    There are some known issues with layout regarded to complex nested lists. This is one of those situations. These layout issues are lower priority than data, network, install and image issues; but will be looked at before release.

    Player - In the Powers, Effects not showing
    I'm not sure I understand where this issue is occurring. Is this in the player CT? Is this on the player PC sheet? Somewhere else? Again, exact steps are useful.

    SWADE - Pointers
    Just was working on these this morning. The next build will fix this issue as well as a couple related ones, but still need Carl to fix one last graphical issue to finish this one off.

    Regards,
    JPG

  5. #5
    Looking at the partial log now. In the future, if you could place the full logs in a separate text file, that would help so nothing gets lost (and doesn't affect character count in posts).

    Thanks,
    JPG

  6. #6
    @amerigoV,

    Do you still have the full log of the portrait issue? I need the full log to get a better idea of what happened.

    Thanks,
    JPG

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