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  1. #11
    Quote Originally Posted by H2Os View Post
    These dont work in FGU, its because FGU doesnt use FGF font. I believe
    "The small town of Swampspittle is a charming reminder of how Faerun use to be.Plague victims crawl eloquently down it's dung filled streets; greasing the way with puss from thier buboes.While at least two children a week are burnt at the stake as changelings in the handsome market square. The town boasts two taverns, one humourous dwarf and a shop that sells little things made of straw."

  2. #12
    Trenloe's Avatar
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    There is a new version of the ruleset (PF2 Release 14) in the "Test" channel of FGU. I've attempted to fix the issue with the attack highlighting - it won't be 100% accurate - the last character of the damage entry will be missing for all but the last entry (when there's multiple entries) as there's an issue with the highlighting in FGU where new-line characters are involved.

    I've also implemented the symbol replacement code for [[A]] and [one-action] symbols in the same fields as FGC. The ALT codes won't work in Unity, it handles these characters differently

    Info on the symbols in the Wiki here: https://www.fantasygrounds.com/wiki/...Action_Symbols
    Last edited by Trenloe; March 24th, 2020 at 09:33.
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  3. #13
    Any idea when this is going to get a fix?

    [FGU-671] - [PF2] NPC entry attack rolls not recognized.

    Kinda makes the Combat Tracker for PF2 unusable…..

  4. #14
    Trenloe's Avatar
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    Quote Originally Posted by Bolstaf View Post
    Any idea when this is going to get a fix?

    [FGU-671] - [PF2] NPC entry attack rolls not recognized.

    Kinda makes the Combat Tracker for PF2 unusable…..
    See my post immediately above yours.
    FG Con 16 – Fantasy Grounds Online RPG Convention - Postponed New date To Be Confirmed.
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