Thread: Map Reset
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February 18th, 2020, 17:20 #1
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Map Reset
After creating a new map with all my LOS setup I typically will run a test session by myself just verify that I have not missed any areas, am not getting untoward reveals etc.
But, when I restart FGU later is seems to "remember" all of the revealed areas in both the GM and Player screens. Is there a simple way to reset a map to totally unexplored and unrevealed.
Also, the mask system seems to be incompatible with LOS. True? False?
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February 18th, 2020, 17:35 #2
I'm pretty sure if you delete the player token, it resets the map for them, but I'm not 100% sure.
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February 18th, 2020, 17:53 #3If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 18th, 2020, 19:29 #4
Supreme Deity
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There's also a new radial menu option when right clicking on the token under the visibility submenu for resetting FOW for that token.
For removing FOW from lots of tokens, it's best to delete and re-add.
Regards,
JPG
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February 20th, 2020, 17:30 #5
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Yes, that works, thanks for that. Deleting the token on the GM map also deletes any revealed areas on the player (client) map. Does not seem to be necessary to turn LOS on and off.
Related problem. We play Pathfinder 2 using an LED TV (laid flat) as the game table, no remote players (yet). In this mode only the first character token placed on the GM map affects the LOS reveal on the player map. Any other character tokens can be moved around on the GM map but do not cause any new LOS to be seen on the player map even if they are moved into a previously unrevealed area. I assume that the current implementation is based on the assumption that each player would have their own client display as in remote connecting? It would be great if the GM could switch between characters and toggle LOS reveal amongst character tokens.
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February 20th, 2020, 17:36 #6
Supreme Deity
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Any "owned" PC tokens will show LoS by default. So, you would need to log in as every PC you want to show by default.
Regards,
JPG
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February 20th, 2020, 18:36 #7
A client can take control of more than one PC, does that resolve?
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Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
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February 20th, 2020, 19:51 #8
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February 20th, 2020, 20:29 #9
I've also read that they is a way to do a group LOS if you prefer. But not sure, maybe its a right clock on the token option?
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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February 20th, 2020, 20:55 #10
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Let me see if I follow you, here is what I did...…
1. Deleted all PCs created in the GM host instance.
2. Created 2 new PCs in a client instance connected to the GM instance campaign.
3. Ensured that both of the PCs were owned by the client instance. Not sure what difference this makes since the GM and Client instance are both me on the same computer.
4. Added both PCs (A & B) to the Combat Tracker and GM map.
5. Shared the GM Map with the client. Both PC tokens showed up just fine in both.
6. Moving PC A on the GM map moves the token on the client map and shows LOS for that token in both maps.
7. Moving PC B on the GM map moves the token on both maps BUT shows LOS changes ONLY on the GM map.
8. Clicking on the PC B token on the client map switches the focus to that token and displays current LOS for PC B
9. Moving PC A on the GM map now does NOT show PC A LOS changes on the client map.
10. Seems that the GM client needs to be "notified" which is the currently "active" token only be selecting it on the client map.
Expected behavior?
All seems a bit clunky, would be nice if the GM tokens were automatically activated by selecting them on the GM map. Maybe a future enhancement?
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