STAR TREK 2d20
  1. #1

    [MACOSX][5E][BUG] When exporting to a module, pins on the map have wrong links

    I've exported a story with a maps with some pins linked to the story. On the original campain, when I click on a pin, the right story is opened. On the campain where I've loaded the generated module, the pins are no more linked to the story (open a blank one) or point to the wrong one.

    Original Campain
    Capture d’้cran 2020-02-16 เ 12.12.00.jpg

    Maps loaded with the module
    Capture d’้cran 2020-02-16 เ 12.12.03.jpg

    Platform : MacOSX 10.14.6 (Mojave), MacBookPro 2.9Ghz Core i9, 32Go with Graphic Card 560X. Magic Keyboard with numeric keypad (French version).
    Ruleset : 5E 3.3.10

  2. #2
    Zacchaeus's Avatar
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    Dec 2014
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    The obvious first question is did you also export the story entries? If so try in a new campaign without the extension that you have loaded (and if you had that loaded in your creation campaign disable it and re-export).
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    I've export all entries. I've made a new test : export the module and create a new campain. The same problem occurs. I've made a video.

    https://www.dropbox.com/s/n6hgfkhf3a...ugFGU.mp4?dl=0

  4. #4
    Thanks for reporting. I've filed as task FGU-898 to investigate.

    Regards,
    JPG

  5. #5

  6. #6
    I just pushed a new Windows build that fixes this issue; the Mac build should be up by tomorrow.

    Regards,
    JPG

  7. #7
    It's working like a charm. Thank you very much.

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