1. #1

    Beta Release v3.3.10

    FG v3.3.10 is now in beta testing. The plan is to push the new version in about 2-3weeks.

    As always, we're a small company so we rely on our community to help sound out each new release. Thanks in advance to all those who pitch in.

    Please see the sticky thread on public testing if you want to be involved. Only the Test mode slot contains this version. I will update this thread as I release new iterations of the test version.

    Key Things
    1) Always backup your campaign data before running the test version.
    2) If the GM is running on test then all of the players will also be running on test.
    3) If you encounter an issues log them in the relevant testing thread - don't use the generic House of Healing, but use this thread.

    Thanks,
    JPG

  2. #2
    Updates List

    • [CoreRPG+] Enabled new radial menu separate background/icon support for easier theming.
    • [CoreRPG+] Radial menus updated across many rulesets and settings to use new theming.
    • [CoreRPG+] Enabled general themes for more CoreRPG-based rulesets.
    • [CoreRPG+] Whisper to GM menu added to dice tower for players.
    • [CoreRPG+] When player drops string onto dice tower, it will be sent as whisper to GM.
    • [5E] Added PC spell parsing exception for Crusader's Mantle spell.
    • [PFRPG/3.5E] Carrying capacity updates.
    • [CoreRPG+] When currency or language list viewed by player, script errors are generated. Fixed.
    • [5E] Natural Armor would incorrectly stack with Unarmored Defense. Natural armor traits fixed to disable Unarmored Defense. Can be manually overriden.
    • [5E] Status always reporting as "Dying" after receiving "Stable" effect, should be "Unconscious" when "Stable" effect. Fixed.
    • [PFRPG/3.5E] Effect modifiers ignored when making CLC roll using the Cast button. Fixed.
    • [PFRPG/3.5E] Spell DC display did not update when adjusting spell class miscellaneous DC modifier on NPC record. Fixed.
    • [DEV] font: Add merge attribute support (only color and shadow override).
    • [DEV] menusettings: Added new top-level tag with radial subtag to define theming options (hubicon, backicon, background, hubcolor, backgroundcolor, iconcolor)
    • [DEV] windowinstance: Add minimize function
    • [DEV] Add image meta-data XML to module export (if available) to make creating FGU-compatible modules easier.
    Last edited by Moon Wizard; February 12th, 2020 at 19:26.

  3. #3

  4. #4
    Theming Change Notes

    The general idea of the theming changes is that the radial menu icons would be updated and used consistently across all rulesets, while providing basic theming options that didn't require changing the icons directly (providing custom colors, custom backgrounds, etc.)

    The radial menus can now be defined with a separate background icon/color, hub icon/color, back icon (i.e. "go back") and menu item icon color (for the individual menu icons).* By setting all these options to empty tag/string, you can revert to old behavior. (which I have done for some rulesets already)* (See CoreRPG:gameelements.xml for all tags/subtags)

    There's also a new merge attribute to font assets so you can change color/shadow without redefining font source TTF/FGF file.* If you redefine TTF/FGF, you can't use merge.

    There will be more changes coming in the future based on what Dominic is working on; but while these changes will make things easier, the changeover is resource intensive. (just like this apparently simple radial change.)
    Last edited by Moon Wizard; February 12th, 2020 at 20:09.

  5. #5
    Updates

    • [CoreRPG+] Separate toolbar button added to image windows to toggle toolbar.
    • [CoreRPG+] Preparation work for FGU image toolbar support.

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