Thread: Linked Weapons Help
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February 11th, 2020, 09:32 #11
In the meantime, what exactly does the character ">" mean in that effect?
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February 11th, 2020, 13:56 #12
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Thank you! Very appreciated. Clear examples like what you did in your previous videos of all the different possibilities would be great! I think that for Ikeal it's so easy that he thinks it's the same for all of and basically he is over estimated ou level of knowledge...in my case anyway:-(. I get the basics and can implement a certain number of things but when the logic gets a bit too complicated I lack the tools to get FG to do what I want it to.
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February 11th, 2020, 20:41 #13
I have finally updated Savage Worlds Effect documentation on FG Wiki: https://www.fantasygrounds.com/wiki/...Worlds_Effects
Sorry it took so long. I have been having break and focusing my time on other matters lately."Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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February 11th, 2020, 20:42 #14
> is notation for Attack specific effects, read more from here: https://www.fantasygrounds.com/wiki/...ct_expressions
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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February 12th, 2020, 16:59 #15
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Thanks so much Ikael! Hopefully, this reduces the number of threads here and similar questions on Discord that you have to field.
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February 12th, 2020, 17:13 #16
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Thank you Ikael! I appreciate the time and dedication this must take. Now all I need is a video from Doswelk do really fully understand where and how to apply all these...The basic ones are easy but some I have a hard time with. Not sure I'm putting them in the right place to get the correct automation. let's wait for this video and see...
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February 12th, 2020, 17:17 #17
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Hi Guys,
I'm trying to implement the Rifts PDF to my SWADE FG. I have figured out a couple of the commands but I'm strugling with others like adding Strength to a Power Armor. I tried [Strenght d12+4] and [Str d12+4] but when I equip it and do a Strength test with the character it just rolls his normal strength. There are also a bunch of power armors that have a strength number and hand to hand stats...Can you help? Thank you.
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February 12th, 2020, 18:08 #18"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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February 12th, 2020, 20:54 #19
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OHHHHHHH! Thank you for that. I just had not figured out that past.
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February 23rd, 2020, 13:49 #20
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- Jun 2019
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Hey Ikael, I have a question and I'm hopping you can help. I started creating modules to put all my Rifts stuff in my SWADE campaing. I created modules using /export for edges, hindrances, Story...you get the idea. When I want to add stuff to one of my modules, I can create the item and add it to my module (Example Edges) but it does not include it with the created module it just creates the item as a stand alone. Anyway I can get the newly created stuff to be included in my general module? If I try to do /export on my newly creted items to add them to a module it just erases the old stuff and replaces it with the new. Thank you for whatever help you can give.
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