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November 27th, 2021, 21:20 #681
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November 28th, 2021, 15:32 #682
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Ok I still can't get hit to work either.
I had it working then critical stopped working.
5e it's not seeing the trigger. I've rebuilt a couple of times. Might be something to with both hit and critical having hit... nope I removed hit from the critical trigger, still nothing. It's like fgu has some hidden character in the line.
I've tried just HIT %[HIT %[HIT%]
BTW both critical and miss work without the closing %]Last edited by Zionmatrix; November 28th, 2021 at 15:41. Reason: Update
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November 28th, 2021, 16:01 #683
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Wow! I will try that now
No, my crit won't work.
Tried
%[CRITICAL HIT%]
%[CRITICAL HIT
CRITICAL HIT
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Just tried Test build just to see if it would work - nopeLast edited by arcanjl; November 28th, 2021 at 17:49.
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November 28th, 2021, 20:24 #684
I've not changed any code for AO in a good while. The only recent change is on test and it's using the new chat based hooks.
I've done some looking and it appears that one of the DB API calls does something differently in FGU than it did in FGC. So since the move to FGU this has been an issue but no one has noticed.
I've made some changes to the code and you can see if it works for you on the Test channel. This version will go live whenever Smiteworks releases the new Core updates (next week or so?).
If you want to test it there, copy your campaign to somewhere around there: FGU\data\channels\Test\campaigns\ and switch to the Test channel and see if it works for you. My local testing indicates it's working there.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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November 28th, 2021, 21:16 #685
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IT'S WORKING!
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November 28th, 2021, 23:40 #686
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Sweet, thanks celestain!
I won't be able to test for a day or so, but I will double check it as well
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December 12th, 2021, 08:35 #687
Is there a way to prevent opening of the default browser on macOS when using the extension?
The past is a rudder to guide us, not an anchor to hold us back.
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December 12th, 2021, 16:50 #688---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 12th, 2021, 16:56 #689
I am using the Online player and the proposed solutions does not work unfortunately. I don't think I will be disabling any security mechanism on the OS. I guess I will continue running games on Windows + Elgato Streamdeck.
The past is a rudder to guide us, not an anchor to hold us back.
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December 12th, 2021, 17:32 #690---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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