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February 22nd, 2021, 20:57 #521
- Join Date
- Feb 2018
- Posts
- 10
I have finally got almost everything to work correctly but I still have a small problem. How can i stop a local audio file? I add it correctly but once it starts playing it doesn't stop.
Sorry for my English but I'm using google translator
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February 23rd, 2021, 00:08 #522
If you know (or want to delve into) how rulesets report things into the chatbox through the .lua code, then it is possible through an extension. I would say that it's more work than it's worth, though. I've gotten around this by getting more specific with triggers. In your example, is it possible to have a single trigger for the crossbow attack, and another for the crossbow hit?
Games Running:
WePF Second Darkness (Pathfinder 1e)
Raven's Purge - Saturdays (Forbidden Lands)
SavageWorlds Sci-Fi Sundays (SWADE)
Savage Worlds Gameday Thursdays (SWADE)
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February 24th, 2021, 03:15 #523
Problem is the chat doesn't tell you in one line that it's a Ranged and if it hit or not. They are in separate lines so you could tell it was ranged or melee, or a hit.. but not both together. So no way to do the missed ranged attack trigger... then the hit ranged attack.. then the critical ranged attack as three separate triggers noise (and same for melee).
So I went digging into the code and read some documentation, and I wrote this super simple extension so that I could have the triggers work right in Audio Overseer. This extension basically makes the chat change from looking like below with the details on two lines:
HIDDEN TO DM - [ATTACK (R)] Crossbow, Light, +2
PUBLIC TO ALL - Attack [17] -> [at Troll (variant)] [HIT]
To looking like below with all details on one line so that
HIDDEN TO DM - [ATTACK (R)] Crossbow, Light, +2
PUBLIC TO ALL - (R)Attack [17] -> [at Troll (variant)] [HIT]
It will only adjust the text for actors that are PC's so any other actors act as normal, keeps the monsters text unmodified. So really only shows either (M) or (R) for ranged or melee attacks.
This is my first extension, any comments are welcome, go easy on me. :-) This extension is ONLY for 5E.
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February 24th, 2021, 13:52 #524Games Running:
WePF Second Darkness (Pathfinder 1e)
Raven's Purge - Saturdays (Forbidden Lands)
SavageWorlds Sci-Fi Sundays (SWADE)
Savage Worlds Gameday Thursdays (SWADE)
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February 24th, 2021, 13:58 #525Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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February 24th, 2021, 17:03 #526
- Join Date
- Dec 2019
- Posts
- 28
When using the drop down menus i have no way of selecting ALL. Is there a way to add All? Or a way to clear the selection in the drop down to show all?
Screenshot 2021-02-24 115901.png
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February 24th, 2021, 17:28 #527---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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February 24th, 2021, 17:33 #528
- Join Date
- Dec 2019
- Posts
- 28
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February 27th, 2021, 21:06 #529
- Join Date
- Apr 2020
- Posts
- 58
Wonder if anyone can help. I set up lots of sound triggers a while ago which all work but I've just gone back to add some more and there is no editable box for matches. Am I missing something or has the update caused issues?
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February 28th, 2021, 22:35 #530
- Join Date
- Dec 2020
- Posts
- 30
Hello,
can someone please shed some light on me...
I have a free syrinscape account, I have installed and configured AO to use the online player and everything is perfect on the GM side!!! (using the free sounds of course) now, When I try to share a link or trigger any action, my players wont hear anything but I do on my side. (players have also free accounts) My questions are: Is there a way they can hear the free sounds? Do I really need a supersyrin subscription so they can hear sounds?
Thnks for the help!Last edited by rtrevino; February 28th, 2021 at 22:37.
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