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  1. #491
    Quote Originally Posted by LaoclesJarkin View Post
    Hey everyone, I have watched the videos, I am having some trouble with getting the button on the right to show up, If I go to library it shows up, but there isn't a button and It also won't allow me to add...basically the videos i have watched I can't do anything.
    I have tried to find some instructions on setting it up, but can't find anything...can someone help out with this?
    Need more details. See debug steps and follow up.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  2. #492
    First of all, Celestian. Thank you for all your work on this extension and the accompanying mod file. Sounds in FG really enhance the experience for me and my players and this really will fill the void left by loss of the other extension.

    I am having issues with triggers.
    The sounds play as expected from my local Syrinscape Fantasy Player, both from the Audio entry and the Audio Trigger entry, but no sound is played from expected chat triggers.
    The console is strangely blank when dice are rolled that would trigger a sound.
    I have enabled the /ao debug on and the console shows sounds when manually played, but nothing when the dice are rolled.

    AudioOverseer - CoreRPG version 1.26.
    Fantasy Grounds Unity v4.0.6 ULTIMATE
    No other extensions enabled, except AudioOverseer
    Chat: Show GM rolls is set to ON
    AudioOverseer is set to Enabled and source is Source 1

    Console results of manually clicking the play link in the Audio and Audio Trigger entries:

    [1/8/2021 6:51:34 PM] s'[01/08/21 18:51:34]' | s'manager_audio' | s'playSoundRecord' | s'Sound Record Name' | s'Whip Crack'
    [1/8/2021 6:51:34 PM] s'[01/08/21 18:51:34]' | s'manager_audio' | s'playURL' | s'Playing URL:' | s'syrinscape-fantasy:elements/dW50aXRsZWQtc291bmRzZXQtMjIzMjctY3VzdG9tLTE6OnVudG l0bGVkLWVsZW1lbnQtNzI1OTk/play/'
    [1/8/2021 6:51:36 PM] s'[01/08/21 18:51:36]' | s'manager_audio' | s'playSoundRecord' | s'Sound Record Name' | s'Weapon Impact'
    [1/8/2021 6:51:36 PM] s'[01/08/21 18:51:36]' | s'manager_audio' | s'playURL' | s'Playing URL:' | s'syrinscape-fantasy:elements/YnVnYmVhci1iYXR0bGU6OjY4LXdlYXBvbi1pbXBhY3RzLTAtY2 9weQ/play/'
    [1/8/2021 6:54:32 PM] s'[01/08/21 18:54:32]' | s'manager_audio' | s'playSoundRecord' | s'Sound Record Name' | s'Whip Crack'
    [1/8/2021 6:54:32 PM] s'[01/08/21 18:54:32]' | s'manager_audio' | s'playURL' | s'Playing URL:' | s'syrinscape-fantasy:elements/dW50aXRsZWQtc291bmRzZXQtMjIzMjctY3VzdG9tLTE6OnVudG l0bGVkLWVsZW1lbnQtNzI1OTk/play/'
    [1/8/2021 6:54:40 PM] s'[01/08/21 18:54:40]' | s'manager_audio' | s'playSoundRecord' | s'Sound Record Name' | s'Weapon Impact'
    [1/8/2021 6:54:40 PM] s'[01/08/21 18:54:40]' | s'manager_audio' | s'playURL' | s'Playing URL:' | s'syrinscape-fantasy:elements/YnVnYmVhci1iYXR0bGU6OjY4LXdlYXBvbi1pbXBhY3RzLTAtY2 9weQ/play/'

    I do see this error in the console... If it has any bearing.
    [WARNING] Frame tabs contains out-of-range values in BottomLeft.

  3. #493
    Wow... does my breath stink? or am I Posting in the wrong place?

  4. #494
    Myrdin Potter's Avatar
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    Celestian has a day job that spikes in requirements. It is not uncommon that it takes a week for him to circle back and answer questions.
    Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  5. #495
    Quote Originally Posted by Myrdin Potter View Post
    Celestian has a day job that spikes in requirements. It is not uncommon that it takes a week for him to circle back and answer questions.
    Very true... and sometimes I miss posts entirely like this one.

    Quote Originally Posted by Gryfen View Post
    First of all, Celestian. Thank you for all your work on this extension and the accompanying mod file. Sounds in FG really enhance the experience for me and my players and this really will fill the void left by loss of the other extension.

    I am having issues with triggers.
    The sounds play as expected from my local Syrinscape Fantasy Player, both from the Audio entry and the Audio Trigger entry, but no sound is played from expected chat triggers.
    The console is strangely blank when dice are rolled that would trigger a sound.
    I have enabled the /ao debug on and the console shows sounds when manually played, but nothing when the dice are rolled.

    AudioOverseer - CoreRPG version 1.26.
    Fantasy Grounds Unity v4.0.6 ULTIMATE
    No other extensions enabled, except AudioOverseer
    Chat: Show GM rolls is set to ON
    AudioOverseer is set to Enabled and source is Source 1

    Console results of manually clicking the play link in the Audio and Audio Trigger entries:

    [1/8/2021 6:51:34 PM] s'[01/08/21 18:51:34]' | s'manager_audio' | s'playSoundRecord' | s'Sound Record Name' | s'Whip Crack'
    [1/8/2021 6:51:34 PM] s'[01/08/21 18:51:34]' | s'manager_audio' | s'playURL' | s'Playing URL:' | s'syrinscape-fantasy:elements/dW50aXRsZWQtc291bmRzZXQtMjIzMjctY3VzdG9tLTE6OnVudG l0bGVkLWVsZW1lbnQtNzI1OTk/play/'
    [1/8/2021 6:51:36 PM] s'[01/08/21 18:51:36]' | s'manager_audio' | s'playSoundRecord' | s'Sound Record Name' | s'Weapon Impact'
    [1/8/2021 6:51:36 PM] s'[01/08/21 18:51:36]' | s'manager_audio' | s'playURL' | s'Playing URL:' | s'syrinscape-fantasy:elements/YnVnYmVhci1iYXR0bGU6OjY4LXdlYXBvbi1pbXBhY3RzLTAtY2 9weQ/play/'
    [1/8/2021 6:54:32 PM] s'[01/08/21 18:54:32]' | s'manager_audio' | s'playSoundRecord' | s'Sound Record Name' | s'Whip Crack'
    [1/8/2021 6:54:32 PM] s'[01/08/21 18:54:32]' | s'manager_audio' | s'playURL' | s'Playing URL:' | s'syrinscape-fantasy:elements/dW50aXRsZWQtc291bmRzZXQtMjIzMjctY3VzdG9tLTE6OnVudG l0bGVkLWVsZW1lbnQtNzI1OTk/play/'
    [1/8/2021 6:54:40 PM] s'[01/08/21 18:54:40]' | s'manager_audio' | s'playSoundRecord' | s'Sound Record Name' | s'Weapon Impact'
    [1/8/2021 6:54:40 PM] s'[01/08/21 18:54:40]' | s'manager_audio' | s'playURL' | s'Playing URL:' | s'syrinscape-fantasy:elements/YnVnYmVhci1iYXR0bGU6OjY4LXdlYXBvbi1pbXBhY3RzLTAtY2 9weQ/play/'

    I do see this error in the console... If it has any bearing.
    [WARNING] Frame tabs contains out-of-range values in BottomLeft.
    If you're not seeing any log entries for the trigger the trigger isn't firing. If the trigger isn't firing then it's not coming close to matching and will need to see the match string you are looking for.


    This is an example of what we're looking for in the debug log.

    Code:
    Runtime Notice: s'[01/12/21 15:07:39]' | s'manager_audio' | s'onReceive' | s'Name of Trigger:' | s'Attack Miss'
    Runtime Notice: s'[01/12/21 15:07:39]' | s'manager_audio' | s'onReceive' | s'Root of Sound Record:' | s'audio.e1041@AudioOverSeer Syrinscape Free Links'
    Runtime Notice: s'[01/12/21 15:07:39]' | s'manager_audio' | s'playSoundRecord' | s'Sound Record Name' | s'Sword swoosh'
    Runtime Notice: s'[01/12/21 15:07:39]' | s'manager_audio' | s'playURL' | s'Playing URL:' | s'syrinscape-fantasy:elements/YnVnYmVhci1iYXR0bGU6OjQzLXN3b3JkLXN3b29zaC0w/play/'
    The match string for the above is %[MISS%]
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  6. #496
    Sorry I wasn't trying to be rude... I genuinely thought i was in error, and Sarcasm is just one of my many gifts

    I am using the "Attack hit" that came with the program, the original sound didnt fire... so i created a new sound in Audio, and attached it to the Attack hit... it plays from the trigger window, and from the audio

    The Match sound is.... %[HIT%]

    The line in the chat when I swing is... Attack [23] -> [at Unidentified Creature 2] [HIT]

    Am I missing something? (Usually the case when i ask for help)

    Thanks for your help.

    PS. I don't see a way to upload a screen cap... but i have one that shows everything, if there's somewhere i can make it available to you.
    Last edited by Gryfen; January 13th, 2021 at 00:35.

  7. #497
    Quote Originally Posted by Gryfen View Post
    I am using the "Attack hit" that came with the program, the original sound didnt fire... so i created a new sound in Audio, and attached it to the Attack hit... it plays from the trigger window, and from the audio

    The Match sound is.... %[HIT%]

    The line in the chat when I swing is... Attack [23] -> [at Unidentified Creature 2] [HIT]

    Am I missing something? (Usually the case when i ask for help)
    There is a step by step process listed to debug these sorta things on the first post... for this case, turn on debug mode, open the console window, trigger the effect. If nothing is showing up in the console window then either something is blocking the extension from that functionality or the trigger text did not appear.

    Based on what you said im leaning towards some extension you have loaded is the cause but, that's a guess based on given details.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  8. #498
    Hi Celestian. I created a few modules containing hundreds of sound triggers that all work in a 5E environment on FGU. The modules do not show up as library options when I wish to use them in a different FGU ruleset based on CoreRPG (Rolemaster Classic).

    Is there anything I need to do to tweak the module XML for them to show up and be usable in different rulesets?

    Thanks in advance for any help!

  9. #499
    Quote Originally Posted by kerrigaj View Post
    Hi Celestian. I created a few modules containing hundreds of sound triggers that all work in a 5E environment on FGU. The modules do not show up as library options when I wish to use them in a different FGU ruleset based on CoreRPG (Rolemaster Classic).

    Is there anything I need to do to tweak the module XML for them to show up and be usable in different rulesets?

    Thanks in advance for any help!
    Exported modules in FG default to being set to use for that ruleset. You'll need to edit the .mod file, change the definition.xml file to reflect the <ruleset> you want it to be able to open in.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  10. #500
    Its me again, ... I waited untill i had a chance to sit down and thoroughly test everything again. Sorry for the long post below... but i wanted to make sure i come with all the info from the step by step process... i would really like to get this sorted out.... My Tuesday night game isn't the same without sound.(We just switched from FGC to FGU, and thus to AO)

    I Even removed all Extensions from the extension folder… Its empty except for …
    audiooverseer.xml
    record_audio.xml
    record_audiocollections.xml
    record_audiotriggers.xml
    I have uninstalled and reinstalled Syrinscape.
    There is still nothing in the console after rolling off the character sheet.
    I am using an attack hit Trigger.
    The Weapon Impact sound created in the audio window,
    The sound plays when clicked on the audio, and trigger panes.
    The Match script is %[HIT%]
    The Text in the chat after rolling is
    Attack [17] -> [at Unidentified Creature] [HIT]

    If you are still having problems:

    • Download the latest version and remove all "folders" of the same name of this extension in the extensions folder. CHECK

    • Disable ALL OTHER EXTENSIONS except AudioOverseer.CHECK


    • If triggering sounds is a problem, make sure GM rolls are set to SHOW in Campaign Settings.CHECK

    • Enable debug output "/ao debug enable" CHECK

    • Type "/console"CHECK

    • If Trigger issues: Type the text in chat of the trigger you'd like to activate and review the debug output.CHECK No Sound, no text in console

    • If still Trigger or general sounds not playing: Click "Play" on a sound. (click a sound link) CHECK Sound plays on both trigger page, and audio page
    • Review that output to see why sound is not playing.
    • See Log Below
    • [1/14/2021 6:37:06 PM] FGU: v4.0.6 ULTIMATE (2020-12-23)
    • [1/14/2021 6:37:06 PM] OS: Windows 10 (10.0.0) 64bit
    • [1/14/2021 6:37:06 PM] GRAPHICS: NVIDIA GeForce GTX 1080 : 8079
    • [1/14/2021 6:37:06 PM] UI SCALE: 1
    • [1/14/2021 6:37:06 PM] USER: Gryfen
    • [1/14/2021 6:37:06 PM] Launcher scene starting.
    • [1/14/2021 6:37:42 PM] Daily session backup created.
    • [1/14/2021 6:37:42 PM] Starting cloud server mode. [Gryfen]
    • [1/14/2021 6:37:47 PM] Game server started. [161.35.236.97:62598]
    • [1/14/2021 6:37:47 PM] Launcher scene exiting.
    • [1/14/2021 6:37:47 PM] Match successfully created on lobby.
    • [1/14/2021 6:37:47 PM] Tabletop scene starting.
    • [1/14/2021 6:37:47 PM] NETWORK STATUS: [Server] [Connected]
    • [Server Type - CLOUD - PUBLIC]
    • [1/14/2021 6:37:55 PM] MEASURE: RULESETS LOAD - 8.1384459 - 5E
    • [1/14/2021 6:37:56 PM] MEASURE: EXTENSIONS LOAD - 0.6375367 - 1
    • [1/14/2021 6:38:03 PM] MEASURE: MODULE LIST BUILD - 6.7835723 - 93
    • [1/14/2021 6:38:03 PM] MEASURE: REFRESH IMAGE ASSETS - 0.1947887
    • [1/14/2021 6:38:03 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0623172
    • [1/14/2021 6:38:03 PM] MEASURE: REFRESH TOKEN ASSETS - 0.1423123
    • [1/14/2021 6:38:03 PM] MEASURE: ASSET LIST BUILD - 0.4004339
    • [1/14/2021 6:38:06 PM] MEASURE: LOAD - PART 1 - 19.0605991
    • [1/14/2021 6:38:07 PM] MEASURE: MODULE LOAD - 0.1256403 - AudioOverSeer Syrinscape Free Links
    • [1/14/2021 6:39:13 PM] RULESET: Dungeons and Dragons (5E) ruleset v3.3.12 for Fantasy Grounds
    • Copyright 2019 Smiteworks USA, LLC
    • [1/14/2021 6:39:13 PM] RULESET: Core RPG ruleset v3.3.12A for Fantasy Grounds
    • Copyright 2019 Smiteworks USA, LLC
    • [1/14/2021 6:39:13 PM] EXTENSION: AudioOverseer - CoreRPG version 1.26.\rby Celestian, 2020
    • [1/14/2021 6:39:13 PM] MEASURE: LOAD - PART 2 - 67.061244
    • [1/14/2021 6:44:14 PM] Campaign saved.
    • [1/14/2021 6:49:15 PM] Campaign saved.
    • [1/14/2021 6:50:20 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
    • [1/14/2021 6:50:55 PM] s'[01/14/21 18:50:55]' | s'manager_audio' | s'playSoundRecord' | s'Sound Record Name' | s'Weapon Impact'
    • [1/14/2021 6:50:55 PM] s'[01/14/21 18:50:55]' | s'manager_audio' | s'playURL' | s'Playing URL:' | s'syrinscape-fantasy:elements/YnVnYmVhci1iYXR0bGU6OjY4LXdlYXBvbi1pbXBhY3RzLTAtY2 9weQ/play/'
    • [1/14/2021 6:51:01 PM] s'[01/14/21 18:51:01]' | s'manager_audio' | s'playSoundRecord' | s'Sound Record Name' | s'Weapon Impact'
    • [1/14/2021 6:51:01 PM] s'[01/14/21 18:51:01]' | s'manager_audio' | s'playURL' | s'Playing URL:' | s'syrinscape-fantasy:elements/YnVnYmVhci1iYXR0bGU6OjY4LXdlYXBvbi1pbXBhY3RzLTAtY2 9weQ/play/'
    • [1/14/2021 6:54:16 PM] Campaign saved.
    • [1/14/2021 6:54:46 PM] s'[01/14/21 18:54:46]' | s'manager_audio' | s'playSoundRecord' | s'Sound Record Name' | s'Weapon Impact'
    • [1/14/2021 6:54:46 PM] s'[01/14/21 18:54:46]' | s'manager_audio' | s'playURL' | s'Playing URL:' | s'syrinscape-fantasy:elements/YnVnYmVhci1iYXR0bGU6OjY4LXdlYXBvbi1pbXBhY3RzLTAtY2 9weQ/play/'
    • [1/14/2021 6:54:54 PM] s'[01/14/21 18:54:54]' | s'manager_audio' | s'playSoundRecord' | s'Sound Record Name' | s'Weapon Impact'
    • [1/14/2021 6:54:54 PM] s'[01/14/21 18:54:54]' | s'manager_audio' | s'playURL' | s'Playing URL:' | s'syrinscape-fantasy:elements/YnVnYmVhci1iYXR0bGU6OjY4LXdlYXBvbi1pbXBhY3RzLTAtY2 9weQ/play/'
    • If you are still unable to resolve why your sound isn't playing copy the output from the Console.CHECK
    • Create a post here and paste the console output into in with your question. CHECK
    • Note the operating system, version of FG (FGU or FGC), ruleset and version of ruleset and exact procedure you are trying to play a sound.
    • NOTE THE VERSION OF FG AT THE TOP.

    • [1/14/2021 6:37:06 PM] FGU: v4.0.6 ULTIMATE (2020-12-23)
    • [1/14/2021 6:37:06 PM] OS: Windows 10 (10.0.0) 64bit
    • D&D 5th ed. Ruleset.
    • AudioOverseer is set to Enabled and source is Source 1

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