5E Character Create Playlist
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  1. #321
    Quote Originally Posted by Curuthanir View Post
    Will this work with Starfinder ruleset? Is it possible to set specific triggers, for example if the laser pistol is fired in combat, then a laser pistol sound is heard? I was trying to look at the trigger syntax. General results like a crit hit would trigger, but a ranged crit miss would not. I'm wondering if it was something I did, or something about the Starfinder ruleset that makes it not work.
    It will work with any properly layered CoreRPG ruleset. Triggering sounds requires exact text pattern matching. Anything in a single line of chat text can be triggered upon.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  2. #322
    Hi, I have an problem with the Remote Controle Links CSV

    Explained on poste 51

    The first part does not have the "" signs. Is there a faster way to put them in instead of writing by hand?
    If i import the fieles, they all have the same name and does not work.
    If the first part has the "" it worked very well.

    Thank you


    m:26,"OFFICIAL","general-fantasy","Brindol Town - Free with Syrinscape Fantasy Player","Brindol Town","Busy market day","mood","","syrinscape-fantasy:moods/YnJpbmRvbC10b3duOjpCdXN5IG1hcmtldCBkYXk/play/","syrinscape-fantasy:moods/YnJpbmRvbC10b3duOjpCdXN5IG1hcmtldCBkYXk/stop/","https://www.syrinscape.com/online/frontend-api/moods/26/play/","https://www.syrinscape.com/online/frontend-api/moods/26/stop/"

    m:35,"OFFICIAL","general-fantasy","Brindol Town - Free with Syrinscape Fantasy Player","Brindol Town","Bard's day off","mood","","syrinscape-fantasy:moods/YnJpbmRvbC10b3duOjpCYXJkJ3MgZGF5IG9mZg/play/","syrinscape-fantasy:moods/YnJpbmRvbC10b3duOjpCYXJkJ3MgZGF5IG9mZg/stop/","https://www.syrinscape.com/online/frontend-api/moods/35/play/","https://www.syrinscape.com/online/frontend-api/moods/35/stop/"

    m:46,"OFFICIAL","general-fantasy","Brindol Town - Free with Syrinscape Fantasy Player","Brindol Town","Setting up for morning trade","mood","","syrinscape-fantasy:moods/YnJpbmRvbC10b3duOjpTZXR0aW5nIHVwIGZvciBtb3JuaW5nIH RyYWRl/play/","syrinscape-fantasy:moods/YnJpbmRvbC10b3duOjpTZXR0aW5nIHVwIGZvciBtb3JuaW5nIH RyYWRl/stop/","https://www.syrinscape.com/online/frontend-api/moods/46/play/","https://www.syrinscape.com/online/frontend-api/moods/46/stop/"

    e:71,"OFFICIAL","general-fantasy","Brindol Town - Free with Syrinscape Fantasy Player","Brindol Town","Music","element","music","syrinscape-fantasy:elements/YnJpbmRvbC10b3duOjo2LW11c2ljLWJyaW5kb2w/play/","syrinscape-fantasy:elements/YnJpbmRvbC10b3duOjo2LW11c2ljLWJyaW5kb2w/stop/","https://www.syrinscape.com/online/frontend-api/elements/71/play/","https://www.syrinscape.com/online/frontend-api/elements/71/stop/"

  3. #323
    Good Evening I have been through this whole thread and I can't find an answer to this mystery I am having.
    I am on FGU I am having trouble with importing files from Syringscape to FGU. Using the Excel file.

    2020-07-15 (1).png

    I downloaded AO and I have been trying to import but it not working, I have got the Syringscape Super Sub whatever it is called, I downloaded all the packs that it came with. I downloaded the CVS files and I have been trying to load up the files from Excel spreedsheet. I tried just a couple, then a couple hundred just trying to get it uploaded. I have also deleted all AO files and re-downloaded. I can get them from the files that celestian's mod's but I wanted to import my own. But once I hit import it says completed a few min later the 'Console' Starts saying things. so I assume that the files will be there but nothing shows up. I have tried restarting FGU multiple times. and I started to put them in 1 by 1 and then I saw how many there was and said "No Thank you" and Sorry buy Celestian you don't have all the ones that I have on my list or at least I couldn't find them with searching. which is not a big issue the issue is I can't import my CSV files from the excel spreadsheet. Have I missed anything? I have also turned off everything buy AO

  4. #324
    Quote Originally Posted by MSW View Post
    The first part does not have the "" signs. Is there a faster way to put them in instead of writing by hand?
    If i import the fieles, they all have the same name and does not work.
    If the first part has the "" it worked very well.

    Thank you


    m:26,"OFFICIAL","general-fantasy","Brindol Town - Free with Syrinscape Fantasy Player","Brindol Town","Busy market day","mood","","syrinscape-fantasy:moods/YnJpbmRvbC10b3duOjpCdXN5IG1hcmtldCBkYXk/play/","syrinscape-fantasy:moods/YnJpbmRvbC10b3duOjpCdXN5IG1hcmtldCBkYXk/stop/","https://www.syrinscape.com/online/frontend-api/moods/26/play/","https://www.syrinscape.com/online/frontend-api/moods/26/stop/"
    Unless they changed the format of the CSV file (they've done so in the past without telling anyone) so could be they changed it.

    To correct it really depends on whatever tool you're using. Regular expression would be the route I'd use with notepad++.

    ^(.:\d+),
    replace with
    "$1",

    That said, I just downloaded a copy of the CSV file and it looks fine.

    Code:
    "m:109625","OFFICIAL","sci-fi","Masks of Nyarlathotep - part 5 - Kenya","mon5 M'Weru and the Great Temple","M'weru's Cavern","mood","","syrinscape-sci-fi:moods/bW9uNS01OjpNJ3dlcnUncyBDYXZlcm4/play/","syrinscape-sci-fi:moods/bW9uNS01OjpNJ3dlcnUncyBDYXZlcm4/stop/","https://www.syrinscape.com/online/frontend-api/moods/109625/play/","https://www.syrinscape.com/online/frontend-api/moods/109625/stop/"
    Perhaps download it again and don't open with anything but a text editor.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  5. #325
    Quote Originally Posted by VolcanicImp View Post
    Good Evening I have been through this whole thread and I can't find an answer to this mystery I am having.
    I am on FGU I am having trouble with importing files from Syringscape to FGU. Using the Excel file.

    2020-07-15 (1).png

    I downloaded AO and I have been trying to import but it not working, I have got the Syringscape Super Sub whatever it is called, I downloaded all the packs that it came with. I downloaded the CVS files and I have been trying to load up the files from Excel spreedsheet. I tried just a couple, then a couple hundred just trying to get it uploaded. I have also deleted all AO files and re-downloaded. I can get them from the files that celestian's mod's but I wanted to import my own. But once I hit import it says completed a few min later the 'Console' Starts saying things. so I assume that the files will be there but nothing shows up. I have tried restarting FGU multiple times. and I started to put them in 1 by 1 and then I saw how many there was and said "No Thank you" and Sorry buy Celestian you don't have all the ones that I have on my list or at least I couldn't find them with searching. which is not a big issue the issue is I can't import my CSV files from the excel spreadsheet. Have I missed anything? I have also turned off everything buy AO
    Don't open the CSV file in excel, it changes the CSV format from the source site.

    Use a text editor.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  6. #326
    Hi Celestian,

    Thanks for making this wonderful extension. I'm using it with local sounds and VLC. My players can't hear it though, and I'm wondering if there's something they need to do on their end to hear sound?

    I checked it was set to "Source 1" and the players DO see the extension notice in their chat / also see in their settings that I have "Source 1" selected. But nothing's coming through. Is there another step I'm missing?

    Thanks for the help, and for the awesome extension!

  7. #327
    Quote Originally Posted by Indus101 View Post
    Hi Celestian,

    Thanks for making this wonderful extension. I'm using it with local sounds and VLC. My players can't hear it though, and I'm wondering if there's something they need to do on their end to hear sound?
    AudioOverseer assumes the DM is broadcasting to players. Not the players playing to themselves.

    VLC isn't a remote audio tool unless you configure it's stream feature or pipe out the signal to something that is streamed. That's beyond what I can explain here however. My setup in the past was Voicemeeter+VLC+Cleanfeed.org and players listened on cleanfeed. I no longer do that however, I use Syrinscape only.
    Last edited by celestian; July 16th, 2020 at 15:36.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  8. #328
    Thank you, with notepad++ it worked just fine.

  9. #329
    Quote Originally Posted by celestian View Post
    AudioOverseer assumes the DM is broadcasting to players. Not the players playing to themselves.

    VLC isn't a remote audio tool unless you configure it's stream feature or pipe out the signal to something that is streamed. That's beyond what I can explain here however. My setup in the past was Voicemeeter+VLC+Cleanfeed.org and players listened on cleanfeed. I no longer do that however, I use Syrinscape only.
    Oh...it sounds like there's a lot more to this than I initially understood. Thanks for letting me know.

    Out of curiousity, is the same way with Syrinscape? Meaning...do I still have to solve the problem of piping out the signal to them? Or would they hear the sounds if I used it instead of VLC?

  10. #330
    Quote Originally Posted by Indus101 View Post
    Oh...it sounds like there's a lot more to this than I initially understood. Thanks for letting me know.

    Out of curiousity, is the same way with Syrinscape? Meaning...do I still have to solve the problem of piping out the signal to them? Or would they hear the sounds if I used it instead of VLC?
    Syrinscape Online has a client your players install and connect to your account via a link you give them. The audio plays through that.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

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