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April 9th, 2020, 16:15 #131
Currently there is no such thing as a relative path or environmental variable path option. The FG API doesn't allow access to such things to the best of my knowledge.
You are correct, the LUA pattern matching doesn't allow for "or" like actual regular expressions do. The simplest way to do that is to just make a copy of your trigger and use the lower case version as well. I've considered just making all trigger tests ignore case. So far, you are the only one that's mentioned case being an issue so im wondering how that would go over.
If you really want to use upper/lower case, you can do something like this.
[Ss][Ww][Oo][Rr][Dd]---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 9th, 2020, 17:12 #132
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April 9th, 2020, 19:18 #133
I've detected a bug in AudioOverseer in SWADE, probably in Deluxe too:
When you set an effect of the kind [Trait +1], it does not work with AudioOverseer loaded (effects like [Trait +1d] does work)
No extensions loaded, pure SWADE, effect Spirit +1 works:
Only AudiOverseer loaded, effect Spirit +1 does not work.
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April 9th, 2020, 21:31 #134
I ran a test on the AD&D ruleset and it seems to be fine using the same named skill.
I suspect that SWADE does some of it's own chat replacement/override of CoreRPG? I'm not sure it's possible have both do that and work. There have been a few other extensions that do similar things (override chat code) and we've not been able to find a work around.
If anyone has any other theories I'll happily look into them.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 9th, 2020, 22:09 #135
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April 10th, 2020, 05:47 #136
Hi Celestian, thank as always for your awesome work.
Im having a problem with the sounds. Seems like they went crazy. Sounds play when they should not and when they should they play a different one.
Send you an example: https://youtu.be/VIXxkMkyjuk
Dont know whats wrong
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April 10th, 2020, 06:38 #137
I've had issues with copy/paste links from Syrinscape Fantasy Player before. You can test that it's running what its telling you it should run by putting the URL in a browser I believe. If you hear the same sound from that as from within FG then it's the link they gave you.
You might have better luck importing the CSV file specific to you (url linked in first post) as that has been very consistent for me.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 10th, 2020, 06:54 #138
It was all messed up All links sound as one and then changed to another.
I close and reopened Syrinscape and it looks that is working again.
Thanks!
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April 10th, 2020, 15:01 #139---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 11th, 2020, 15:13 #140
- Join Date
- Apr 2020
- Posts
- 12
Hello and thank you for your hard work. I am pretty new to these kind of things and i have an issue. Play/stop buttons dont appear when i create a new audio. I am using SO and subbed to syrinscape dnd license (not supersyrin) I input token, got links from master interface, input them to audio window but buttons dont appear. When i put sth on source 1/ stop 1 they appear but not on source 2 fields. Here is a screenshot
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