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  1. #101
    Update 1.16, more work on FGU style drag/drop.

    Shaded areas for better indication for drop locations (triggers specifically with sounds and random sounds).
    The grey area in the window is where it will take a dropped sound for that field.



    I just realized the footers are not matching... I'll correct but won't push out a release until I fix something else.
    Last edited by celestian; February 29th, 2020 at 21:57.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  2. #102
    Celestian I'm having this error message in the FGU rulesets, when I close the window of a created trigger ...
    Code:
    [3/7/2020 8:47:09 AM] Launcher scene starting.[3/7/2020 8:47:53 AM] Starting cloud server mode. [yako2020]
    [3/7/2020 8:47:56 AM] Game server started. [68.183.117.123:60777]
    [3/7/2020 8:47:56 AM] Launcher scene exiting.
    [3/7/2020 8:47:57 AM] Tabletop scene starting.
    [3/7/2020 8:49:13 AM] [WARNING]  Frame tabs contains out-of-range values in BottomLeft.
    [3/7/2020 8:49:57 AM] [WARNING]  windowlist: Could not find empty font () in control (matches_list) in class (audiotriggers_main)
    [3/7/2020 8:49:57 AM] [WARNING]  windowlist: Could not find empty font () in control (sounds_list) in class (audiotriggers_main)
    [3/7/2020 8:49:57 AM] [WARNING]  windowlist: Could not find empty font () in control (randomsounds_list) in class (audiotriggers_main)
    [3/7/2020 8:50:18 AM] [<color="red">ERROR</color>]  Script execution error: [string "scripts/audiotriggers_main.lua"]:19: removeHandler: Invalid parameter 3

  3. #103
    Quote Originally Posted by yako2020 View Post
    Celestian I'm having this error message in the FGU rulesets, when I close the window of a created trigger ...
    Code:
    [3/7/2020 8:47:09 AM] Launcher scene starting.[3/7/2020 8:47:53 AM] Starting cloud server mode. [yako2020]
    [3/7/2020 8:47:56 AM] Game server started. [68.183.117.123:60777]
    [3/7/2020 8:47:56 AM] Launcher scene exiting.
    [3/7/2020 8:47:57 AM] Tabletop scene starting.
    [3/7/2020 8:49:13 AM] [WARNING]  Frame tabs contains out-of-range values in BottomLeft.
    [3/7/2020 8:49:57 AM] [WARNING]  windowlist: Could not find empty font () in control (matches_list) in class (audiotriggers_main)
    [3/7/2020 8:49:57 AM] [WARNING]  windowlist: Could not find empty font () in control (sounds_list) in class (audiotriggers_main)
    [3/7/2020 8:49:57 AM] [WARNING]  windowlist: Could not find empty font () in control (randomsounds_list) in class (audiotriggers_main)
    [3/7/2020 8:50:18 AM] [<color="red">ERROR</color>]  Script execution error: [string "scripts/audiotriggers_main.lua"]:19: removeHandler: Invalid parameter 3
    Make sure you're running the latest version. That was an issue corrected in a previous update.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  4. #104
    You're right I had the wrong version, now everything is working perfectly!
    Thank you Celestian.

  5. #105
    As things have slowed down a bit I wanted to get this minor patch out so I didn't forget about it.

    Update 1.19
    • Updated layout frames to use boxes for better visual drop indication (see screenshot of windows for example).
    • Updated text alignment in triggers for stop/delay (as off by 10 pixels).
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  6. #106
    attack.png
    For some reason weapon attacks with both melee and ranged won't work for me, I can trigger the sounds manually but not when its on the chat, I can get spellcasting and other effects working though.

  7. #107
    Quote Originally Posted by Paddyjuice View Post
    attack.png
    For some reason weapon attacks with both melee and ranged won't work for me, I can trigger the sounds manually but not when its on the chat, I can get spellcasting and other effects working though.
    Really depends on the ruleset.

    If [MISS and (R) are not on the same line of text it will never see both at the same time. Enable debug (/ao debug on) and open /console and do what you think should trigger it and see the output.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  8. #108
    Really nice extention thumb up for the programmer !

    I'm trying to use 'private' soundset made with syrinscape in fantasy grounds. It's possible ?

    Thx in advance

  9. #109
    Quote Originally Posted by nory View Post
    Really nice extention thumb up for the programmer !

    I'm trying to use 'private' soundset made with syrinscape in fantasy grounds. It's possible ?

    Thx in advance
    Yup, just use the CSV download links on Syrinscape's site and import those into AudioOverseer.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  10. #110
    howtoadd.png
    How do i add the field for matches on a trigger?

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