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  1. #121
    Hi,

    great job

    is there any chance to make it play desktop audio

  2. #122
    This is an amazing extension, thank you so much .

    On a side note, I watched your tutorial and you seemed to be able to swtich manual dice entry off and on without having to go into options, how did you do that?

    Edit: On a side note, I was wondering if anyone had work around for the show GM rolls thing? Is it possible to type in the word "Hit" into chat, or anything similar like that?
    Last edited by Houndy; April 3rd, 2020 at 13:49.

  3. #123
    Since the trigger is just looking for the word in the chat box, that should work. You could quick slot the chat text you set the triggers to

  4. #124
    celestian's Avatar
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    Quote Originally Posted by Hepro View Post
    Hi,

    great job

    is there any chance to make it play desktop audio
    I cover that in the video.

    Here is an example path.

    file://D:\Sounds\ADnD\Creature\878b87_Godzilla_Roar_Sound _FX.mp3
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  5. #125
    celestian's Avatar
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    Quote Originally Posted by Houndy View Post
    This is an amazing extension, thank you so much .

    On a side note, I watched your tutorial and you seemed to be able to swtich manual dice entry off and on without having to go into options, how did you do that?

    Edit: On a side note, I was wondering if anyone had work around for the show GM rolls thing? Is it possible to type in the word "Hit" into chat, or anything similar like that?
    The manual dice option is a AD&D 2E ruleset feature.

    I created a extension for CoreRPG based rulesets as well.

    I'm not sure I understand your last question? You should be able to type any text your triggers are configured for in chat and it works. So if you have one configured to go off when the text "Godzilla" appears then if someone types "There went Godzilla" it will trigger.
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  6. #126
    Quote Originally Posted by celestian View Post
    The manual dice option is a AD&D 2E ruleset feature.

    I created a extension for CoreRPG based rulesets as well.

    I'm not sure I understand your last question? You should be able to type any text your triggers are configured for in chat and it works. So if you have one configured to go off when the text "Godzilla" appears then if someone types "There went Godzilla" it will trigger.
    You say in the tutorial, the extension does not work with show GM rolls off, so was just seeing if there was a work around .

  7. #127
    celestian's Avatar
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    Quote Originally Posted by Houndy View Post
    You say in the tutorial, the extension does not work with show GM rolls off, so was just seeing if there was a work around .
    Oh, got ya. You can copy and paste the GM only text block. That should work since thats sent to all (chat).
    Last edited by celestian; April 3rd, 2020 at 19:04.
    ---
    Coding the Official AD&D Ruleset
    Documentation for AD&D 2E ruleset.
    My Twitch Channel for AD&D and FG related streams (See schedule for live days)
    My YouTube for FG related Tutorials and AD&D Actual Plays
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)

  8. #128
    I assume once you guys get the conflict resolved one or both if you will release a new extension? I really appreciate you working together to resolve this.

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