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October 27th, 2020, 05:05 #441---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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October 27th, 2020, 12:48 #442
- Join Date
- Jan 2018
- Posts
- 86
I took the Syrinscape Player link out of the app, then put in the Source 1 link field on the sound sheet in AudioOverseer, and then clicked the edit/read-only lock icon to lock the sheet, and clicking the Play link on the sheet still didn't trigger the sound. Just for funsies, I clicked the Syrinscape Mood I wanted to trigger, and it played just fine, so..... *shrug* ?
I should point out that I'm using the SuperSyrin module you created to trigger the sounds, and that I did a comparison between what's in the module you provided, and the Syrinscape Mood, and they were, in fact, different (which is what led me to replace the value in the Source 1 field).Last edited by MacDork; October 27th, 2020 at 12:51.
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October 30th, 2020, 07:27 #443
- Join Date
- Aug 2012
- Posts
- 95
Is it possible for a sound to be played when a Token is moved on the Map using the arrow keys? I know normally a chat message is required ,is this the only trigger mechanism. Alternatively could a chat message be generated when a Token moves and thus a trigger could be grabbed from this chat message?
I want a sound (like footsteps) to be played when a Token is moved ,normally I use the arrow keys.
I already use your normal chat triggers and am having fun with those but I wanted this Token Movement Sound as well.
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October 30th, 2020, 07:36 #444
Thats a great question and a good idea. I am not sure If they have hooks to capture that sorta thing then it should be doable. Since I think it's a engine feature (arrow keys moving on maps) I am fairly sure it will require some sorta event function that they create in the API for us to use. I'll look/ask around and see what I come up with.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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October 30th, 2020, 09:45 #445
- Join Date
- Aug 2012
- Posts
- 95
Cool thanks.
I use another VTT as well where I was helped with this question, the person that helped me used a macro , maybe it could help in FGU as well, I am not familiar with how the various elements interact but here is the macro section I got elsewhere for the other VTT.
It can't hurt, maybe you can get an idea from this.
let playlistName = "Soundboard";
let soundName = "Steps";
let volume = 1;
let sounds = game.playlists.entities.find(p => p.name == playlistName).sounds;
let src = sounds.find(p => p.name == soundName).path;
let howl = new Howl({src, volume, loop: false});
Hooks.on('updateToken',(scene,data,moved)=>{
if (moved.x >0 || moved.y > 0){howl.play();}
});
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October 30th, 2020, 16:19 #446
Unfortunately FG is a little more "sandboxed" and we only have access to things the API lets us at. I did look at the new docs site but I did not see anything that might allow capturing a move event (other than drag and I am not interested in that at the moment) such as by the arrow keys or by accepting a move (when using locked tokens). I posed the question in the FGU forums and perhaps it will get a response.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
October 30th, 2020, 23:43 #447
- Join Date
- Aug 2012
- Posts
- 95
Ok thank you.
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October 31st, 2020, 09:11 #448
- Join Date
- Oct 2020
- Posts
- 2
Hi, I have a problem with audiooverseer on FG Unity. I installed the extension and the modules, using supersyrin and seems to load all the sounds. When I try to play the sound, Windows opens a form asking me to set the application to play the link provided in the sound object. It's a syrinscape-sci-fi link. Did I miss something?
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October 31st, 2020, 18:48 #449---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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October 31st, 2020, 22:45 #450
- Join Date
- Oct 2020
- Posts
- 2
I'm using Syrinscape Scifi, with the modules designed for Call of Cthulhu.
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