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  1. #11
    mattekure's Avatar
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    I hope so. I just had my first successful test of triggering a sound via Syrinscape Online using an extension. Lots more to do before its ready for release, but at least I know the concept works. and as long as the syrinscape online player for mac works in the same manner. Its possible to trigger Syrinscape Online sounds via the https web url's, but when you do so, it creates a new tab in your browser. The most recent update of the online client has a protocol listener for syrinscape-online:// These urls trigger into the Syrinscape Online app which is installed and create no new browser windows or tabs.

  2. #12
    Quote Originally Posted by dmbrown View Post
    If this is similar to dulux’s solution then it won’t work on a Mac without a little work around. Below is a link to a write up I did on how to get FG and Syrinscape to work on a Mac through Wine using Dulux’s extension. The only problem is I never found a way to patch the audio through Wine into Discord for example. Maybe when the online player version is available it will work better with Macs as it should allow for links to web addresses.

    https://www.fantasygrounds.com/forum...scape-on-a-Mac
    This worked for me on my Mac! Thanks for the Link!
    FGC Ultimate License, FGU Ultimate License
    FG Discord - Lord_Ulric
    Time Zone: US Eastern (GMT -5)
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    Starfinder, D&D all versions,Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!

  3. #13
    mattekure's Avatar
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    awesome! glad to hear it.

  4. #14
    Kelrugem's Avatar
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    Thank you very much! I am also really looking forward to the online player, I never used the online player since one couldn't trigger it in FG and I thought this is not possible (there were some discussions about that) such that I really am interested to see how that got solved

  5. #15
    mattekure's Avatar
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    Quote Originally Posted by Kelrugem View Post
    Thank you very much! I am also really looking forward to the online player, I never used the online player since one couldn't trigger it in FG and I thought this is not possible (there were some discussions about that) such that I really am interested to see how that got solved
    Smoke and mirrors with lots of duct tape

  6. #16
    Kelrugem's Avatar
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    Quote Originally Posted by mattekure View Post
    Smoke and mirrors with lots of duct tape ��
    Ah, right, that makes completely sense

  7. #17
    Will this trigger sounds from the chat window? If doesn't do you plan to try to add that feature?

  8. #18
    mattekure's Avatar
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    This will not currently trigger sounds from the chat window. It is something I am working on after I get the Syrinscape Online extension working.

  9. #19
    Quote Originally Posted by mattekure View Post
    This will not currently trigger sounds from the chat window. It is something I am working on after I get the Syrinscape Online extension working.
    Ok very cool. Already bought it. Just was checking. Thanks

  10. #20
    I'm testing the module out this morning (I use the MoreCore ruleset) and it is stupendous! Thanks for saving me time - a very valuable commodity these days!

    I'll second that sounds auto-triggering from the chat window would be icing on the cake.

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