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  1. #151
    mattekure's Avatar
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    Version 1.10 is being pushed today to fix an xml bug that started showing up in recent Unity releases.

    v1.10 Fixed xml error thrown in Unity.

  2. #152
    I am experiencing a significant delay between the triggering actio9n and the sound. Is there anything I can do to tighten that up or is it just how it is?

  3. #153
    mattekure's Avatar
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    Quote Originally Posted by Drath3n View Post
    I am experiencing a significant delay between the triggering actio9n and the sound. Is there anything I can do to tighten that up or is it just how it is?
    There isnt really anything I know of. You can try changing the server you are connected to on the Master Interface, but beyond that, its the delay of the Syrinscape app connecting to their servers and pushing the sounds out.

    https://www.syrinscape.com/online/master/#/


  4. #154

  5. #155
    Quote Originally Posted by Nemesismmx View Post
    Hi,
    Syrinscape Online Player just doesn't handle URLs properly. Therefore, I wrote my own small app
    I love your soundbridge app. Any thoughts on how I might get chat triggers to work with the non-online player though?

  6. #156
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    Quote Originally Posted by sstarsslayer View Post
    I love your soundbridge app. Any thoughts on how I might get chat triggers to work with the non-online player though?
    I would report it on the syrinscape forums. I've posted there and it would probably help if they saw more people in the community mention the issue.

  7. #157
    Quote Originally Posted by sstarsslayer View Post
    I love your soundbridge app. Any thoughts on how I might get chat triggers to work with the non-online player though?
    Thanks sstarsslayer. Unfortunately, I don't see any possibility. Bypassing it with another app is not possible in this case, URL handling must be implemented inside the player app. I'm not sure why they don't have it, it should be trivial to enable it. I agree with mattekure that more post on their own forum may help to raise their attention to this problem.

  8. #158
    Quote Originally Posted by Nemesismmx View Post
    Thanks sstarsslayer. Unfortunately, I don't see any possibility. Bypassing it with another app is not possible in this case, URL handling must be implemented inside the player app. I'm not sure why they don't have it, it should be trivial to enable it. I agree with mattekure that more post on their own forum may help to raise their attention to this problem.
    Thank you both for the explanation. I didn't realize the problem was with the syrinscape app itself.

  9. #159
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    1.12 was published today.

    New features:
    Added an option that allows the chat triggers to include the speaker when checking for a match.

    Multiple triggers per sound. I restructured the trigger record and allowed you to add multiple triggers in a single record. This is very helpful when you want to try several different patterns like "Bear", "bear", etc.

    IMPORTANT: Due to a data bug in previous versions, some trigger records may cause an error when loaded. It appears that the bug was caused because the previous versions did not correctly save the value of the option "Use Lua Patterns". The resolve the bug, unlock the record, and relock it. That will force the record to update. If you have triggers from a module that were previously exported, they will need to be re-exported.

  10. #160

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    Hi,

    Is it possible to create the required CSV file in the Sci-fi player to use modified arrangements created in the player, or am I limited only to using the set arrangements without using Syrinscape online?

    Thanks.
    R.

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