Thread: MK Syrinscape Sound Links module
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April 21st, 2020, 22:55 #131
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- Jan 2020
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And now it works! I think I had a broken URI scheme in there somewhere. Deleted the PLIST and ran the Bridge again. Woohoo!
LATEST version of Syrinscape Bridge is here with some future changes planned: https://github.com/Moroverse/syrinscape_bridge/releasesLast edited by zuilin; April 28th, 2020 at 15:29.
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April 21st, 2020, 22:56 #132
Awesome! I'm glad you were able to get it working.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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April 21st, 2020, 23:55 #133
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- Mar 2020
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hello Mattekure,
I am really excited to try this out... but I am having problems. Most likely it is because I am new, or missed something when reading up on it. I am using FG Unity. I purchased your extension, and have SuperSyrinscape. I loaded the module and the extension. I see the module and am able to load it (I purchased the original version before I saw that you made a faster loading version, which the speed doesn't really bother me). However, I don't see the Syrinscape sound extension in my library to enable it on the banner bar.
Sorry if there was already an answer in this thread for this... just a hella lot of reading.
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April 22nd, 2020, 00:38 #134
If it doesnt appear in the Library, then you likely did not enable the extension in the launcher. Back out of the campaign, and on the campaign load screen, scroll down the list of extensions and make sure the Syrinscape Sounds extension is checked. When the campaign starts, you should see a message in the chat stating that it was loaded.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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April 26th, 2020, 06:13 #135
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- Mar 2020
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Just wanted to say thanks, that was definitely my first rookie mistake.
Do you know if I can run a campaign with 5e and CoreRPG? And will this still work that way?
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April 26th, 2020, 06:36 #136
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I want to say thanks as well, so THANK YOU for such a great extension! My players all loved having the automatic combat sounds.
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April 26th, 2020, 06:37 #137
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Note: If you're a Mac user, I'm working with the original author of Syrinscape Bridge to add some extra functionality and a pretty icon. We'll post again when it's ready. The version above works well enough for now.
Original download for Syrinscape Bridge is here (#61): https://www.fantasygrounds.com/forum...l=1#post476778
NEWEST version is available here, with some future additions and changes planned: https://github.com/Moroverse/syrinscape_bridge/releasesLast edited by zuilin; April 28th, 2020 at 15:28. Reason: added info
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April 26th, 2020, 15:34 #138
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- Jul 2018
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mattekure: I just wanted to throw out a thank you. I've been using your extension just about since the day you first released it. But yesterday I fiddled around with Syrinscape Online and was blown away at how AWESOME it is! If it weren't for your extension to help me integrate it in the game IDK that I would be able to access it. Thank you so much for making my game better! My players and I love the sound.
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April 26th, 2020, 15:40 #139For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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April 26th, 2020, 23:50 #140
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- Mar 2020
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Slowly getting there on using all of this... most of my problems are just me.
When I add your cut-down mod version to FGU, should I remove the larger version from the mod files?
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