1. #1

    Monstrous powers, immunity, special defenses, etc.

    Hi, Celestian,

    I'm inserting several monsters taken from the Forgotten realms Monstrous Compendium and would like to ask you if there is a guide I know how to translate some values in the creature's tab.

    For example, the Aballin can only be hit by +1 weapons, immune to slashing weapons (and this I entered [IMMUNE:slashing] ) and has the ability to drown its victims.

    How should this power be inserted in the tab?

    Many thanks for your help.

    Edit: I'm also adding items from Magic Encyclopedia. Can i have a suggestion about about adding powers to magic items? If there is a wiki about this, it should be great!!!
    In Item tab, if i choose ring as type, i have a "properties" field... What info do i must fill inside this field?
    Last edited by graziano.girelli; January 19th, 2020 at 16:55.

  2. #2
    celestian's Avatar
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    Quote Originally Posted by graziano.girelli View Post
    Hi, Celestian,

    I'm inserting several monsters taken from the Forgotten realms Monstrous Compendium and would like to ask you if there is a guide I know how to translate some values in the creature's tab.

    For example, the Aballin can only be hit by +1 weapons, immune to slashing weapons (and this I entered [IMMUNE:slashing] ) and has the ability to drown its victims.

    How should this power be inserted in the tab?

    Many thanks for your help.

    Edit: I'm also adding items from Magic Encyclopedia. Can i have a suggestion about about adding powers to magic items? If there is a wiki about this, it should be great!!!
    In Item tab, if i choose ring as type, i have a "properties" field... What info do i must fill inside this field?
    Your effect to make them immune to slashing is correct. Add an additional effect of "IMMUNE: piercing,bludgeoning,!magic". That will also make them immune to pierce/bludgeoning weapons that are not magic.
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  3. #3
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    This brings another question to mind; does the ability to differentiate between levels of magic exist? Say something needs +2 or better to be hurt; so it would be immune to normal and +1 weapons.
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  4. #4
    Quote Originally Posted by celestian View Post
    Your effect to make them immune to slashing is correct. Add an additional effect of "IMMUNE: piercing,bludgeoning,!magic". That will also make them immune to pierce/bludgeoning weapons that are not magic.
    Thanks!
    May i refer to this page for sintax of the effects: https://www.fantasygrounds.com/wiki/...hp/5E_Effects?
    Or is there another source to use, for monsters and/or items?

  5. #5
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    Quote Originally Posted by JohnD View Post
    This brings another question to mind; does the ability to differentiate between levels of magic exist? Say something needs +2 or better to be hurt; so it would be immune to normal and +1 weapons.
    Yes, tho it gets a bit more complicated with that.

    IMMUNE:slashing,piercing,bludgeoning,!magic +3,!magic +4,!magic +5

    That would make them immune to all but +3 and above weapons. The damage type from the weapon would need to be something like "slashing,magic +3"

    Using !magic is the same as using !magic +1.
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  6. #6
    Thanks for the help.
    I just finish to create the treasure generator tables, exactly as reported in DM GUIDE.
    Now, slowly, i will add all the items. In the tables description, in magic items, there are all the Encyclopedia Magica items (only names, not all the infos). Day by day i will add all items so i can link them to the tables, and so when i need to create a treasure after killing a monster... well, i will have everything in parcels.

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