Thread: Help With An Effect
-
January 17th, 2020, 05:00 #1
- Join Date
- Apr 2015
- Posts
- 67
Help With An Effect
I have never written a condition or effect. I am trying to do my first one but I am having problems grasping it. Could someone please help me with writing this condition.
bleeding
There are 6 levels of Bleeding. Whenever you gain a level of Bleeding, you suffer necrotic damage at the start of each of your turns, until you or an ally take an action to succeed on a DC Wisdom (Wound-wise) check to apply a bandage.
• Level 1: 1d4 (DC 11)
• Level 2: 1d6 (DC 13)
• Level 3: 1d8 (DC 15)
• Level 4: 1d10 (DC 17)
• Level 5: 1d12 (DC 19)
• Level 6: 1d20 (DC 21)
If I can see how this is written, I am pretty sure I can do the rest of them myself.
Ultimate license
Current Timezone : EDT (GMT -4)
STEAM: Volkssturm
DCI: 2203806093
-
January 17th, 2020, 05:02 #2
- Join Date
- Jan 2018
- Posts
- 183
These are pretty ruleset specific - so what ruleset are you trying to figure out?
-
January 17th, 2020, 05:18 #3
Are you looking for an extension that will add this condition similar to the D&D 5E Exhaustion condition or are you looking just for an effect that can be added to a creature in the combat tracker?
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
January 17th, 2020, 05:23 #4
- Join Date
- Apr 2015
- Posts
- 67
Just an effect that can be added to a creature in the combat tracker would work I think.
Ultimate license
Current Timezone : EDT (GMT -4)
STEAM: Volkssturm
DCI: 2203806093
-
January 17th, 2020, 05:26 #5
- Join Date
- Apr 2015
- Posts
- 67
This is for 5e btw.
Ultimate license
Current Timezone : EDT (GMT -4)
STEAM: Volkssturm
DCI: 2203806093
-
January 17th, 2020, 10:20 #6
The only effect that would be useful is the DMGO: effect which will automatically apply a damage dice at the start of the creatures turn. So DMGO: 1d4, necrotic will roll a d4 and apply that amount of damage to the creature when it is their turn on the CT.
There isn't a way to make this cumulative; so you would need to have effects set up for each level of damage and if the recipient suffered another level then you would need to remove the previous level and add the new one. So if they already have an effect of DMGO: 1d4, necrotic and they suffer another wound then you would remove that effect and add a new one of DMGO: 1d6, necrotic.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks