-
November 5th, 2020, 19:17 #951
So here is how I have broken down the information.
Crew and ships complement are never used together or is either one or the other.
Crew is used to reference planetary vehicles and ships compliment is used for space vehicles. Both refer to the amount of people it can hold.
Starfighter Compliment is what type of space vehicles are stored on it.
Vehicle Compliment is what type of planetary vehicles are stored on it.
A good chunk of capital ships have all 3 categories seperate, such as the Imperial I-Class Star Destroyer on page 281 of the Age of Rebellion Core Rulebook. From the books they seperate all 3 categories.
I suppose you could rename starfighter comp to Starfighter/Vehicle comp and just combinde the 2 entries into one big one.
If you were to add both categories seperate, they there if you want them and if you don't, It doesn't show up saving space.
Still I will leave it up to you.Last edited by sevrick; November 5th, 2020 at 19:19.
-
November 5th, 2020, 20:58 #952
- Join Date
- Apr 2009
- Posts
- 1,096
-
November 5th, 2020, 22:29 #953
- Join Date
- Apr 2009
- Posts
- 1,096
I have added "Vehicle Complement", to the vehicle sheet, and in the Species sheet, changed the order as suggested...
You guys can download the new version...
I know the vehicle sheet in the character tab is looking too long, and I will see what I can do about it soon.
Also, the skills tab is back, but it will not remain that way. I will make it look better, with categories in different columns, and i will also add more fields in the main tab soon
-
November 5th, 2020, 22:57 #954
Updated Libraries
I have edited the Marauder-Class Assault Corvette and Nebulon-B Escort Frigate to now have a starfighter compliment.
-
November 5th, 2020, 23:44 #955
So this isn't as important but I was wondering is it an easy fix to allow for links to be added to a text box. For example I am filling out the Under-barrel Flame Projector. With it stats are given for the weapon it adds and I thought it would be cool if I just made the weapon in the library and add the link to in the Base Modifiers section.
I can wait for this. I was just wondering if it was a quick fix or more is required.
-
November 6th, 2020, 00:45 #956
Man, I'm loving what I'm hearing about this. Seems like there will be a lot of features not currently available. Hopefully someone will set up a tutorial to walk noobs through the process
-
November 6th, 2020, 03:10 #957
- Join Date
- Apr 2009
- Posts
- 1,096
Yes
I am actually researching the rulebooks now, and writing down how to design a few missing things
So here is my imediate development, the one i will work in the next days:
- revamp the skills window (separate in columns/categories etca)
- create missing fields for star wars
- create obligation system (character, group, GM party sheet control and obligation rolls, etca)
- add some extra features in combat tracker (like show vehicles, add vehicle tokens both to vehicle sheet AND combat tracker....)
After I at least add missing stuff, i will record a tutorial video on how to use.
And after that, of course, continue to improve, because i want to make a really nice ruleset, and my future plans are:
- character builder that actually calculates xp...
- specializations trees
...
-
November 6th, 2020, 03:12 #958
- Join Date
- Apr 2009
- Posts
- 1,096
-
November 6th, 2020, 04:04 #959
Edge of the Empire core rulebook pg. 192.
I have been putting off mentioning somthing but I thought I better just incase fixing it may require re entering some libraries.
When entering [D] to get the difficulty symbol after it is done and the symbol appears it automatically apply spaces on each side. Is there any way to stop this from happening? I think it does this with all the symbols but the difficulty is more noticeable.
-
November 6th, 2020, 13:26 #960
- Join Date
- Apr 2009
- Posts
- 1,096
Thread Information
Users Browsing this Thread
There are currently 3 users browsing this thread. (0 members and 3 guests)
Bookmarks