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  1. #761
    I ran a game today in unity and noticed that the conceal dice function didn't seem to work for the GM.

  2. #762
    Quote Originally Posted by sevrick View Post
    I ran a game today in unity and noticed that the conceal dice function didn't seem to work for the GM.
    Hi sevrick, making a note on this, i will fix

    BTW sorry for the lack of updates, i am swamped with work this week and i should resume working soon on the ruleset

  3. #763
    Quote Originally Posted by johniba View Post
    Hi sevrick, making a note on this, i will fix

    BTW sorry for the lack of updates, i am swamped with work this week and i should resume working soon on the ruleset
    No worries. Life happens .

  4. #764
    Wanted to get out the next update of the SW FFG Theme. At this point, other than some edits when I get the time it's more or less complete. Also attached is an extension that will make a character sheet only show FFG SW skills.

    I have a session on Sunday that will hopefully show any bugs/issues.

    Happy Gaming!
    Attached Files Attached Files
    Games Running:
    WePF Second Darkness (Pathfinder 1e)
    Raven's Purge - Saturdays (Forbidden Lands)
    SavageWorlds Sci-Fi Sundays (SWADE)
    Savage Worlds Gameday Thursdays (SWADE)

  5. #765
    Quote Originally Posted by srbongo View Post
    Wanted to get out the next update of the SW FFG Theme. At this point, other than some edits when I get the time it's more or less complete. Also attached is an extension that will make a character sheet only show FFG SW skills.

    I have a session on Sunday that will hopefully show any bugs/issues.

    Happy Gaming!
    Awsome

  6. #766
    Thanks Srbongo. Quick question. Where did the force die go? Didn't there used to be a white force die that could be rolled?

    Lobosolo

  7. #767

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    886
    The Star Wars ruleset has not been made yet. It will come after the Genesys ruleset is done.

  8. #768
    Oh that is right. It was so far along, that I forgot it needs to be added. Thanks Viresanimi.

  9. #769
    Quote Originally Posted by Lobosolo View Post
    Oh that is right. It was so far along, that I forgot it needs to be added. Thanks Viresanimi.
    The code is still in there. Most of the logic on the dice and dice rolls were ported from the SW ruleset.

    I will soon create the first prototype of the sw ruleset, and will reactivate the force die.

  10. #770
    Quote Originally Posted by srbongo View Post
    Wanted to get out the next update of the SW FFG Theme. At this point, other than some edits when I get the time it's more or less complete. Also attached is an extension that will make a character sheet only show FFG SW skills.

    I have a session on Sunday that will hopefully show any bugs/issues.

    Happy Gaming!
    So did you add the star Wars Crits or are they still Genesys crits? It seems fuctional but I want to wait for the official fix johniba has in mind so I don't mess up my campaign. Other than that looks good. It does get me super excited as well.
    Last edited by sevrick; September 16th, 2020 at 01:32.

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STAR TREK 2d20

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