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January 29th, 2020, 21:29 #61
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January 29th, 2020, 21:30 #62
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January 29th, 2020, 21:32 #63
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January 29th, 2020, 21:35 #64
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Thanks for your words Jason
Rest assured that this ruleset will indeed help with the Star Wars one.
I am pretty sure I can make it run after i am done with 1.0 on Genesys
I believe I can create a new version of SW ruleset using Genesys with the importruleset feature, so there will be one code to take care instead of two, when we need to update in the future.
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January 29th, 2020, 21:37 #65
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I have just uploaded an updated version
RELEASE NOTES:
- Issue with /d100 not showing correct result:
I have fixed the result, it will display correct now, but I still did not fix the value showing inside the dice. I will do this later.
- Added Special icons to default fonts
You can use ALT+number to insert special symbols into the text (for example, describing that a talent will roll extra Boon dice... etca)
(Dice are number 241-246, and results are 250-255)
Known issue: The font symbols have some strange particle issues when running the ruleset in FG Unity
I will upload an image showing the list of symbols and their codes, in the same address you download this ruleset.
- Added back default dice to desktop
Some players might still want to roll default dice in their house rules or for any other reason, so they are back
- Talents
Reorganized the talents window, so fields are listed in the same order you will see them in Genesys books.
- Graphics:
Updated dice icons, dicepool background and icons, with better ones (thanks Chris Holmes, from the Finding the Narrative podcast for these!)
Download:
https://drive.google.com/drive/folde...R-?usp=sharing
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January 29th, 2020, 23:42 #66
I was wondering if it is all right to upload the Talents with their descriptions or not. I know that someone before me uploaded the star wars librarys but had page numbers instead of the description.
Also I am not understanding how the font works. I held down the alt key while typing the number and nothing changed.Last edited by sevrick; January 30th, 2020 at 00:23.
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January 30th, 2020, 00:46 #67
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January 30th, 2020, 01:31 #68
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You hold left alt and type the numbers, but you need to type them in your numpad. Then you release alt
If you do not have a numpad (notebook for example), you can use a windows app named "Character Map"
Maybe then you can input all those characters somewhere, like in notepad, and then copy and paste as you need.
I might implement a better way later.
About descriptions: yeah you cannot type descriptions, that would be a problem related to copyright.
That does not mean that each individual player later cannot update their own campaign, but that is up to them to enter more info they need, in their campaign
We cannot distribute that level of info, as it would be like sharing information from the books....
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January 30th, 2020, 01:47 #69
Thats weird because I did that and these characters showed up"=±)=·vn˛"\
Edit: oops didn't see that you added fonts to the link. I was thinking they would be in the ruleset themselves. I do know that there is a way to package the Fonts and Refrence them within the Ruleset, Since the Ruleset I upload for you had a fonts folder.Last edited by sevrick; January 30th, 2020 at 01:51.
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January 30th, 2020, 02:08 #70
Well here is the Genesys Core Rulebook Module. All it has so far is the talents without the descriptions. You can add it to your download link to put all the downloads in one place.
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