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August 10th, 2020, 15:35 #601
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August 10th, 2020, 15:49 #602
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August 10th, 2020, 16:12 #603
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@Sevrick just a heads up: noticed that your Genesys Core Rulebook is missing all the Magical Implements items on page 219. If there is a way, and you can tell me how, i'll share my version of them.
Last edited by Xarax; August 10th, 2020 at 16:15.
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August 10th, 2020, 20:00 #604
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August 10th, 2020, 20:15 #605
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August 10th, 2020, 23:17 #606
Ok I add the missing magic implements to the Core Rulebook.
@johniba
Update works thanks.
Things of Note
- I noticed that when you click the items button then the gear button to display all the gear related items it is missing the rarity category.
- Possible changes to Secrets of the Crucible Extension: Replace AEmbercraft with Æmbercraft, and the other knowledge skills from Culture, Sience, AEmber, to Knowledge (Culture), Knowledge (Science), Knowledge (Æmber). This would make it more consistent with the other settings.
- The tab Index seems to screw up after tabbing from "current wounds" to "w./Minion" when working on a minion npc sheet. (Nice work on the rest of indexing it helps me enter data a lot faster.)
- You probubly have planed to do this but, it would be nice to show the number of ranks a talent has without having to open up the talent.
I know that is weird symbol but it seemed to work copying and pasting it in from the Secrets of the Crucible PDF. So you should be able to copy and paste it from this post.Last edited by sevrick; August 11th, 2020 at 00:27.
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August 11th, 2020, 03:03 #607
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ok i will fix those things
Now about AEmber.... i need to check if the ruleset's fonts have the correct character, i tried copy and pasting from the pdf books and it did not work, that is why i typed AE into my code editor... i will see what i can do
EDIT: ok i tried again, the way the ruleset codes text from xml/lua is different from when the text is read from the database xml and it just screws up
For now unfortunatelly i will leave it as "AE", but i fixed the knowledge skills..
I uploaded the new extension version
EDIT 2: Fixed:
I noticed that when you click the items button then the gear button to display all the gear related items it is missing the rarity category.
The tab Index seems to screw up after tabbing from "current wounds" to "w./Minion" when working on a minion npc sheet. (Nice work on the rest of indexing it helps me enter data a lot faster.)
I will see if i can implement adding the number rank of the talent soon, to the sheetLast edited by johniba; August 11th, 2020 at 03:31.
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August 11th, 2020, 15:50 #608
That is fine as far as the AE things. If you can do it awesome , if not no real big loss.
I did notice you added a special column in the gear section. I was wondering what you need it for on gear. I could be wrong and missed somthing, but I don't think you will have any gear with weapon qualities.
I have been working on some exciting stuff as far as tables and story templates go in Secrets of the Crucible. You when I am done you should be able roll up a random species and populate all the rolls on to one story sheet. When the abilties Library is done I can add links to all the randomly rolled stats. Something that wasnt possible with the old version of FG.Last edited by sevrick; August 11th, 2020 at 15:55.
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August 11th, 2020, 15:57 #609
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August 11th, 2020, 18:02 #610
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@Johniba Question about how the items work regarding Hard points: I've been working on adding some campaign specific gear that has hard point attachments but I can't seem to get the gear to display any kind of hard point counter. It's easy enough to just add the number of hard points available on one of the empty fields but I am wondering if I was just missing something or of that's just not a feature.
Also sometimes, (and strangely enough only sometimes I end up getting this error message when I set up links to Item attachments in the item dialogue box.
Runtime Error: desktop: Unable to create window with invalid class (item_attachment : item_attachment.id-00037)
Thanks again for all your doing with this!Last edited by Xarax; August 11th, 2020 at 19:42.
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