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January 28th, 2020, 02:09 #51
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Thanks, i emailed them
Hey Sevrick this got me thinking that maybe I should do Terrinoth / Android as extensions.... what do you think?
Initially they will only restrict what skills you have access to, but later i could create specific Desktop themes for them.
So instead of working on a code to have it in options, you choose the extension for the setting you want....
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January 28th, 2020, 02:42 #52
If you did it that way would it be just as easy for others to add their own setting? It is how the others did it but I don't know if it is better that way or they did it simply because of the limitations of it not being from CoreRPG.
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January 28th, 2020, 03:18 #53
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I think there are a lot of ways to do this, the one where I said I could add options and you choose the setting was inspired by the way Star Wars does it, but others usually just use an extension to overwrite stuff, usually graphics, or small stuff like tables.
If I go with my first idea, with the options, it might be more difficult for other people to create their extensions/settings (yeah the more i think, the less i like this approach)
I have just created two extensions: Terrinoth and Android. I have uploaded it to the same google drive. You can test it.
So here is how it works.
For now, the only difference loading one of those extensions, is that the skill list will change. It will be only the skills for the setting mentioned.
What the extension does is:
- Overwrites the skill list
- Changes the destktop decal to use the graphics for the setting in the extension
I think this approach would be the easiest for other people to create their own configurations, and turn them into settings.
In the future, i might add more stuff... for example, for Terrinoth I could add another tab in the character sheet, to list Heroic Ability.
ALSO: it is possible to populate the race/archetype, and career lists, but I will only do this after i am done with those databases
If done properly here is my idea:
Imagine that the race table would have info like starting characteristic, xp and other stuff:
We could make it so when the person drags that race into his sheet, that data is populated
But i am ahead of myself, i will first make this 100% functional, we can do this later
If you test those extensions you might notice something strange if you for example, create a character using an extension... close FG... and choose lets say another extension for a different setting.
And when you open the character sheet, you will see some skills are editable now.
That is ok! It means you had lets say, created a character with a skill in a setting that does not exist in the other. It does not get deleted, but it allows the person to edit/delete
This only happens in this situation though
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January 28th, 2020, 04:30 #54
Sounds good. I have already started on talent data entry, but I am still not sure what keyboard shortcuts or code to enter to get the Genesys Font symbols to show up. For now I will just put some abrveation such as [SU] for success, etc...Then go back and fill them in when it is setup.
Last edited by sevrick; January 28th, 2020 at 04:33.
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January 28th, 2020, 12:06 #55
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January 29th, 2020, 04:31 #56
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I'm using FG v3.3.9 and the Genesys.pak as of 2020-01-28 06:23am, I tried to roll a /die 1d100, the dice show up properly, however the total doesn't show up, and only shows a 0 0. Using /die 2d10 could work using the left number as the 10's and the right number as the 1's. Not a big deal I believe.
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January 29th, 2020, 12:33 #57
I did notice somethings when entering talents. It would be more aesthetically pleasing and faster if the order you entered the information is the order they use in the books. Just in case you were going to tweak things a bit.
Of course all of these things I mention to you is for when you get around to it.Last edited by sevrick; January 29th, 2020 at 12:53.
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January 29th, 2020, 12:40 #58
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January 29th, 2020, 12:49 #59
With the Star Wars: EotE ruleset there was a discussion about removing all dice (except the d10 as that seemed to be the only once needed). However, I decided to leave the dice in (but move them off to the side of the desktop) as there is sometimes the need for all the other dice in a RPG - to roll randomly on tables the GM may have created, to roll a d8 to get a random cardinal direction, to randomly target 1 fo 4 people, etc.. I felt it was best to leave them in so that GMs and players can use them if they like, rather than completely remove them.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 29th, 2020, 14:10 #60
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Much obliged tons for attempting to get a CoreRPG form ready for action, that ought to ideally be more future-confirmation than the more seasoned non-center rendition. I'll rest somewhat better for the fate of my Star Wars battle once there's a center ruleset working in Unity.
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