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July 26th, 2020, 22:11 #521
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- Apr 2009
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Hmm, I have tested it on Unity, actually just tested again, and i dont have that issue with the character sheet
Are you on the LIVE version, or TEST? Please dont use test, it is too unstable, and changes too many times on a week, and i cannot garantee it will work there
Can you check if you are on live version?
About the skills tab, i will try to make it work like you said, it would be very nice indeed
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July 26th, 2020, 22:41 #522
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July 28th, 2020, 23:38 #523
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- Apr 2009
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Quick update for the day:
- I managed to add the Dicepool Tracker window into the ruleset... it works just like the one in the Star Wars ruleset, showing dicepools from all players.
It is still not looking very good, but it works. I will see if i can make it look better later.
I will be releasing this feature in a few days, once i finish some other parts of the ruleset (improvement to race database record, vehicles database and player vehicles)
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July 28th, 2020, 23:39 #524
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- Oct 2018
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- 34
Awesome, makes my life so much easier as a gm. Awesome
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July 31st, 2020, 20:40 #525
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- Apr 2009
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NEW RELEASE - FGClassic and FGUnity compatible
(This version was tested with the latest LIVE version of FGUnity.)
I am still working on features in the Species, Career records, and also the Vehicle features.
Altough they are not ready I worked on several features so I thought of releasing this version!
RELEASE NOTES July 31st
1 - Combat Tracker:
A lot of new features here!
- Combat tracker for GMs now display: Wounds Threshold/Current, Strain Threshold/Current, Defense (Melee/Ranged), and Soak, and if npc it will display category (minion, rival, nemesis)
- You can now drop Damage, Critical Damage directly on a pc/npc in the combat tracker!
This feature also works for map tokens
I have not added any details for the Player's Combat Tracker. Let me know if you guys think we should add something there....
2 - Critical Damage
- If you drop critical damage on a Minion, it will no longer receive a critical. It will instead receive one minion's worth of damage (killing a minion on the group), like Genesys Core rules...
3 - Dice Pool Tracker
- Dice Pool Tracker is now available!
With the Dice Pool Tracker window, Players and GM can see a list of everyone's Dice Pool in real time.
This is a familiar feature from those that are used to the Star Wars Ruleset, and I implemented it now on Genesys
For now, it is always available to players, I will later add an Option so the GM can enable/disable to players...
Also notice, if the GM selects "Hide Dice pool" in his/her dicebox, the GM dice pool will not display to players.
How to open Dice Pool Tracker: right click with your mouse on the Dicebox, and select "Dicepool Tracker"
(p.s.: The Dice Pool Tracker is not looking very nice now, I will improve the whole ruleset appearance soon, and will work on this)
As always the new version can be downloaded here:
https://drive.google.com/drive/folde...R-?usp=sharingLast edited by johniba; July 31st, 2020 at 21:05.
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August 1st, 2020, 01:29 #526
Awesome. I am looking forward to testing this out. Still working on Libraries I am done with Genesys core, and Expanded Players guide, and am getting close to finishing up Realms of Terrinoth.
*Edit
Just noticed the Column after Soak in the combat tracker has no displayed name for the npcs being Minion, Rival, or Nemesis.
Also those of you looking for the dice pool tracker, right click the dice pool bar and select Dicepool Tracker.Last edited by sevrick; August 1st, 2020 at 01:40.
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August 1st, 2020, 01:31 #527
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- Apr 2009
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August 1st, 2020, 01:54 #528
Just some things I noticed
- Just noticed the Column after Soak in the combat tracker has no displayed name for the npcs being Minion, Rival, or Nemesis.
- Looking at the skills database the filter for "Name" seems out of place. Category or Characteristic may be more suitable.
- When selecting a skill there is no indicator of it being selected.
Also those of you looking for the dice pool tracker, right click the dice pool bar and select Dicepool Tracker.Last edited by sevrick; August 1st, 2020 at 02:06.
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August 1st, 2020, 04:11 #529
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August 2nd, 2020, 04:29 #530
So I got a question. While adding NPCs I noticed that some NPC stats say they have for example a sword, as one of their attacks. Now the stat block doesn't give any information other than it's damage, crit, and Special. For the most part the damage lines up with the stat block if I just add the weapon to the inventory. However some NPCs, such as the Assassin has the Precision talent. This allows for the ability to change the characteristic the cunning instead of brawn when using the Melee (Light) skill.
So I guess I am saying the items need a new category, "Characteristic". You could have it auto select the appropriate char when you enter the skill, but allow for it to be changed. This would also be needed for star wars, IE Lightsaber styles.Last edited by sevrick; August 2nd, 2020 at 04:33.
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