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April 10th, 2020, 21:22 #371
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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April 10th, 2020, 21:32 #372
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- Aug 2014
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- 51
It has a learning curve, true... But learning to build a ruleset is easily three orders of magnitude harder than learning git. Most people who succeed at making a ruleset are already programmers. I have serious doubts that there are too many ruleset makers who don't have this skill by now, and if you can wrap your head around ruleset creation, git is easily, almost trivially within grasp.
(For those curious, this video is one of the best for understanding what git is and how it works.)
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April 12th, 2020, 18:08 #373
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- Apr 2009
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Hi guys
Just a quick note to let you all know i am still alive :P
I am reading the comments and yes, i will put this on github
I think it is also good to have a place where i can have a list of bug reports, suggestions and known errors
What do you guys suggest I use?
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April 13th, 2020, 03:38 #374
Are the vehicles still giving you problems? I am not a coder, but I was thinking: does the CoreRPG handle familiars and mounts any differently for the combat tracker? If so, maybe the answer lies in there somewhere. Or maybe create a two tabbed combat tracker: one for PCs and minions/aliens, villains, and a second for vehicles? I don't know if this is even possible but I figured I'd throw it out there anyway just in case it sparks some ideas.
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April 13th, 2020, 18:10 #375
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- Apr 2020
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- 5
Hi, first time poster. Looking into running a SW EotE campaign but it looks like this mod is closer (maybe) to working with FGU (I'm on a Catalina Mac)
Just my $0.02 as a developer, but git hub will cover all of that. It's both a repository of code as well as a forum for discussing technical issues.
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April 14th, 2020, 04:51 #376
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- Apr 2009
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- 1,098
Core does not support familiars or vehicles, and i cannot find an implementation done with them in any rulesets
My idea for implementing this, is adding vehicles just like other items you can have, but a separate "inventory".
Then, you can flag one as being in use.
I want them to have inventories also, and allow players to move items from their inventory into the vehicle.
Vehicle should also be able to "equip" weapons.
Then, if the character has a vehicle flagged in use, that vehicle shows up in the combat tracker.
The way SWEOTE implemented it is like a hard coded tab inside the character, and i didnt want to do that.
So, as soon as i fix remaining issues, i will try to implement this idea
The positive side of doing it this way is that it allows me to have a vehicles database, so just like with weapons, we will be able to create vehicles, and assign one or more of them to characters
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April 14th, 2020, 04:57 #377
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- Apr 2009
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I am prioritizing fixing the current reported issues, and then do another pass on compatibility with FGU
Currently I did not implement some features from SW ruleset though, like force die (this can be added back easly though), and obligation, duty, morality, force rating.
They are fairly easy for me to add, and my idea is creating a ruleset for SW, using Genesys as a library (just like DND5 and others do with core)
This will make the main code easly maintainable (i only have to work on one code)
The only main feature out so far are vehicles
So, as soon as i implement vehicles, i can create the SW ruleset for FGU
After that, there is still work to be done, because i want to create a way for people to import their existing data from the current SW ruleset, into the new one
I am still not sure how much it will be possible, but i will try
Last thing: i will work on the visuals. I want a good design for the ruleset, something like DND5 has, and also i want to provide a template for people to create other skins
I did not do much in the past weeks, but next week i will go back to working on the ruleset, and providing regular updatesLast edited by johniba; April 14th, 2020 at 05:00.
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April 14th, 2020, 05:09 #378
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- Oct 2018
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- 34
Starfinder has vehicle functionality and it's quite interesting. Allows separate vehicle actions based on vehicle rules. Dont know if this helps. Again I'm thankful for everything you've done.
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April 14th, 2020, 05:36 #379
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- Apr 2020
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Wow, sounds great. Let me know if there is anything I can do to help. I'm not familiar (yet) with Fantasy Ground's mark up API, but I've got software development experience so let me know if there is any help I can provide.
If you're curious about how GitHub works I can try to let you know.
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April 14th, 2020, 16:29 #380
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- Apr 2009
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