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February 26th, 2020, 15:17 #251
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February 26th, 2020, 15:21 #252
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As far as i know the ruleset is not expecting you to drag the damage text from chat into the npc.
You are supposed to use the wounds and strain icons at the bottom. Right click it to add the amount of damage, and after that, drag the result into the npc or pc
The error may be happening because i might have left an opening in the drag function allowing that chat value to be dragged. I will close it for now, and maybe in the future i can improve on that
Here is how it should go:
- Roll your weapon, in the chat window you will see the result, saying how much damage + brawn.
- Look at the character brawn, and calculate final damage.
- right click the wounds token at the bottom of the screen and select the amount of damage to apply to the npc
- drag the wound token into the npc. It will apply damage, subtracting soak automatically
Now, it will not apply critical damage automatically
Remember to check in the chat window in the description of your weapon roll what is the critical rate for the weapon
Check if you rolled any advantages, and decide if you are using them for critical
If you need to apply critical, just drag the "Personal critical" token directly into the npc.
This will make a critical roll and apply crit. It takes into consideration if the npc already has any critical
(there is a bug currently that it will apply critical to minions instead of straight damage, i will fix that)
Yes it is a lot of manual processes, some i can automate in the future but some not.Last edited by johniba; February 26th, 2020 at 15:26.
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February 26th, 2020, 15:30 #253
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I will need more details on this, and possibly a module/campaign to do the tests.
I will have to check if the issue is in the code or a data corruption.
One thing to keep in mind is that i did not do any database conversion, do not use any modules from star wars (yet) in the new ruleset.
Data structure, specially for characters and npcs are not the same.
I can work on a possible conversion later
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February 26th, 2020, 15:33 #254
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The code i reuse is coming from version 2.1, NOT 1.0 of star wars ruleset, but that is minimal code.
I have reused the npc sheet, but not the npc creation/npc list, that is from core.
I will need a step by step of this issue so i can reproduce, while i monitor the campaign xml file, to find out what this issue is
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February 26th, 2020, 15:36 #255
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Sorry, are you talking about using a module created in star wars ruleset into the genesys ruleset?
If that is the case yes you will have A LOT of issues.... they are not compatible at this time.
Do not use any modules from the star wars ruleset in the new ruleset, not until i can map the data structure differences, and create the function that will update the xml when using the first time
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February 26th, 2020, 15:39 #256
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By the way sorry for the lack of communication this week.
I should have a new version with some fixes later in the weekend.
I want to finish the pending features first, and then work on improvements and new stuff
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February 26th, 2020, 15:41 #257
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I had an idea to improve the export function. It should help with your case where you have your personal library with full descriptions and want to publicize another one without the descriptions for copyright reasons.
I will see if i can do that in the next release:
Imagine you will be able to do an export, and inform in the export that it is a public one. while exporting, the ruleset will replace all descriptions with a simple "check book xxx for details"
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February 26th, 2020, 18:16 #258
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February 26th, 2020, 20:03 #259
How goes it with next update? The combat tracker must be a pain to code.
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February 26th, 2020, 21:03 #260
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I didnt have much time to code, that is why it is taking so long
The combat tracker is not that hard actually, i only need to customize it.
I will leave other stuff like that extra info in the combat tracker or reorganizing the talents window for later, after i am done creating the missing features.
Did you check my other messages? Can you have a look at my questions? I am concerned with the issues you found, but i need details
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