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June 25th, 2022, 15:57 #2241
- Join Date
- Dec 2019
- Posts
- 221
Is it just me, or after 1 look at that to do list, I am afraid of saying anything else that might add anything else to it?
Thanks again for all the work that you put into this Johniba. You too Sevrick! adding all of the items, npcs, attachments, vehicles, talents, skills, specializations, and careers was a herculean task, and just being able to go through and just add descriptions, to them all is a huge gift to all of us GM's. Much appreciated!
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June 25th, 2022, 16:31 #2242
- Join Date
- Apr 2009
- Posts
- 1,098
Well I am in favor of having as many items in that list as possible.
We should always reach for the stars
Plus developing these rulesets always leave me with a feeling of acomplishment, something i rarely feel nowadays in my work, which is also programming...
One day, when most of those things are done, I still want to develop a new ruleset for Warhammer Fantasy RP 3rd edition, and one for Legend of Five Rings.... both systems i love that also have narrative dice
But I will only start those when I feel that both SW and Genesys are feature complete
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June 25th, 2022, 18:46 #2243
Updated Libraries
Edge of the Empire
- Added item to represent the Melee Stats for Sokhli Spray Stick.
- Added Ax -108 Surface-Defense Blaster Cannon as a vehicle weapon. Also there seems to be conflicting rarity with the weapon stat and the attachment. If anyone knows what the proper rarity for this weapon shoul be let me know.
- Added Weapon profiles for Underslung Scattergun and Under-barrel Flame Projector. Stats like this that are attachments that have weapon stats as well I have a tagged subtype of Attachment to let you know it isn't a standalone weapon.
Age of Rebellion Libraries
- Moved the 3 on Hull Trauma for Aratech R82 Jump Boots to System Strain.
- Added Repulor Pack as vechile stats.
Force and Destiny Libraries
- Added Specialization Trees for Force and Destiny Libraries.
- Changed Knowledge Specialization talent from Passive to Active (Incidental).
- Changed Savvy Negotiator talent from Active (Action) to Passive.
- Changed Healing Trance (Improved) from Active (Action) to Passive.
- Changed Overwhelming Aura (Improved) from Active (Maneuver) to Passive.
- Add Respected Scholar talent because it was mission from Disciples of Harmony book.
Thanks for all the support I am seining in the comments.
Also I was able to get Force and Destiney trees out faster thanks to Xaraxs help.
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June 25th, 2022, 23:12 #2244
- Join Date
- Aug 2017
- Posts
- 7
This is great to hear; I'm having to use a bigger font as one of my players has a tiny screen and terrible eyesight, and struggles to read the default font, but it unfortunately makes the specialisation window completely mismatched. Some sort of scroll window thing would probably fix that right up!
It comes out like this
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June 26th, 2022, 04:13 #2245
- Join Date
- Dec 2019
- Posts
- 221
Happy to help. I've got most of the books too, so if you've got a project that you want to split and I've have the book it's in, I am happy to help contribute to this awesome project.
@Johniba as you seem happy having this to do list get longer as you go, I'll put forward another suggestion: on the Item tab, the special box's code altered so that we can put hyperlinks into it.
Namely I want to be able to put hyperlinks to weapon (and sometimes armor) qualities in the special field instead of having to include them in the general field.
Illustration.png
No idea what it would take, and ideally it be great to either have these Item Qualities (minus the descriptions of course, but fillable) baked into either the framework that Sevrick publishes, and eventually for the purposes of automation built right into the game framework itself.
Thanks again!
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June 26th, 2022, 15:55 #2246
- Join Date
- Apr 2009
- Posts
- 1,098
I already have plans for item qualities. The way we implemented (as a comma separated list) was an idea I had when looking at how some actions/powers and other fields were implemented in DND5
dndpower.png
If you look at the actions field, each particular piece of it (the action, damage result etca) is parsed separatelly, even though it is a simple text field.
I will be implementing this for SW/Genesys, so the specials field will be interpreted when we get to have automations
But before automations, soon I will be adding a specials database, and I will be adding at least this parsing functionality so that when you hover your mouse over and click, a window will popup with a record in the specials database, for that entry
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June 26th, 2022, 16:39 #2247
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June 26th, 2022, 18:17 #2248
Just updated! Glad to see the talent trees added. How are things looking in terms of having certain talents/attachments/etc automatically add to certain rolls (where appropriate)?
Sevrick - Even though it's not in the books, perhaps you should add "Unarmed" "Punch" or some such thing to items so that they can be added to your inventory and weapons slots?
Huh... I had it so I could change the background image to something I wanted (so I could give "City" "Desert" "Arctic" "Jungle" vibes and so on) but that option seems to be missing in Options now? I can only add a Star Wars decal now (boring)
Also, am I missing something regarding talent trees? I can add and adjust the trees on my end, but the players can't (get a Script Execution Error instead)Last edited by mossfoot; June 26th, 2022 at 19:43.
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June 26th, 2022, 20:22 #2249
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June 26th, 2022, 20:26 #2250
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