DICE PACKS BUNDLE
  1. #2241
    Quote Originally Posted by johniba View Post
    I know some of you wanted to check my TO-DO list

    I have edited it a bit to make it clearer (they are confusing to anyone but me probably, but they help me keep track of what i need to do)

    This list does not garantee that the item will be done: in some cases it may be we will end up changing it a bit, or even not doing it, but most items will be done

    TODO
    Is it just me, or after 1 look at that to do list, I am afraid of saying anything else that might add anything else to it?

    Thanks again for all the work that you put into this Johniba. You too Sevrick! adding all of the items, npcs, attachments, vehicles, talents, skills, specializations, and careers was a herculean task, and just being able to go through and just add descriptions, to them all is a huge gift to all of us GM's. Much appreciated!

  2. #2242
    Quote Originally Posted by Xarax View Post
    Is it just me, or after 1 look at that to do list, I am afraid of saying anything else that might add anything else to it?

    Thanks again for all the work that you put into this Johniba. You too Sevrick! adding all of the items, npcs, attachments, vehicles, talents, skills, specializations, and careers was a herculean task, and just being able to go through and just add descriptions, to them all is a huge gift to all of us GM's. Much appreciated!
    Well I am in favor of having as many items in that list as possible.
    We should always reach for the stars

    Plus developing these rulesets always leave me with a feeling of acomplishment, something i rarely feel nowadays in my work, which is also programming...

    One day, when most of those things are done, I still want to develop a new ruleset for Warhammer Fantasy RP 3rd edition, and one for Legend of Five Rings.... both systems i love that also have narrative dice

    But I will only start those when I feel that both SW and Genesys are feature complete

  3. #2243

    Updated Libraries

    Edge of the Empire
    • Added item to represent the Melee Stats for Sokhli Spray Stick.
    • Added Ax -108 Surface-Defense Blaster Cannon as a vehicle weapon. Also there seems to be conflicting rarity with the weapon stat and the attachment. If anyone knows what the proper rarity for this weapon shoul be let me know.
    • Added Weapon profiles for Underslung Scattergun and Under-barrel Flame Projector. Stats like this that are attachments that have weapon stats as well I have a tagged subtype of Attachment to let you know it isn't a standalone weapon.

    Age of Rebellion Libraries
    • Moved the 3 on Hull Trauma for Aratech R82 Jump Boots to System Strain.
    • Added Repulor Pack as vechile stats.

    Force and Destiny Libraries
    • Added Specialization Trees for Force and Destiny Libraries.
    • Changed Knowledge Specialization talent from Passive to Active (Incidental).
    • Changed Savvy Negotiator talent from Active (Action) to Passive.
    • Changed Healing Trance (Improved) from Active (Action) to Passive.
    • Changed Overwhelming Aura (Improved) from Active (Maneuver) to Passive.
    • Add Respected Scholar talent because it was mission from Disciples of Harmony book.

    Thanks for all the support I am seining in the comments.
    Also I was able to get Force and Destiney trees out faster thanks to Xaraxs help.

  4. #2244
    Quote Originally Posted by johniba View Post
    Yeah I can add a scroll wheel. I will test it with those Talents
    This is great to hear; I'm having to use a bigger font as one of my players has a tiny screen and terrible eyesight, and struggles to read the default font, but it unfortunately makes the specialisation window completely mismatched. Some sort of scroll window thing would probably fix that right up!

    It comes out like this

  5. #2245
    Quote Originally Posted by sevrick View Post
    Also I was able to get Force and Destiney trees out faster thanks to Xaraxs help.
    Happy to help. I've got most of the books too, so if you've got a project that you want to split and I've have the book it's in, I am happy to help contribute to this awesome project.

    @Johniba as you seem happy having this to do list get longer as you go, I'll put forward another suggestion: on the Item tab, the special box's code altered so that we can put hyperlinks into it.

    Namely I want to be able to put hyperlinks to weapon (and sometimes armor) qualities in the special field instead of having to include them in the general field.

    Illustration.png

    No idea what it would take, and ideally it be great to either have these Item Qualities (minus the descriptions of course, but fillable) baked into either the framework that Sevrick publishes, and eventually for the purposes of automation built right into the game framework itself.

    Thanks again!

  6. #2246
    Quote Originally Posted by Xarax View Post
    Happy to help. I've got most of the books too, so if you've got a project that you want to split and I've have the book it's in, I am happy to help contribute to this awesome project.

    @Johniba as you seem happy having this to do list get longer as you go, I'll put forward another suggestion: on the Item tab, the special box's code altered so that we can put hyperlinks into it.

    Namely I want to be able to put hyperlinks to weapon (and sometimes armor) qualities in the special field instead of having to include them in the general field.

    Illustration.png

    No idea what it would take, and ideally it be great to either have these Item Qualities (minus the descriptions of course, but fillable) baked into either the framework that Sevrick publishes, and eventually for the purposes of automation built right into the game framework itself.

    Thanks again!
    I already have plans for item qualities. The way we implemented (as a comma separated list) was an idea I had when looking at how some actions/powers and other fields were implemented in DND5

    dndpower.png

    If you look at the actions field, each particular piece of it (the action, damage result etca) is parsed separatelly, even though it is a simple text field.

    I will be implementing this for SW/Genesys, so the specials field will be interpreted when we get to have automations

    But before automations, soon I will be adding a specials database, and I will be adding at least this parsing functionality so that when you hover your mouse over and click, a window will popup with a record in the specials database, for that entry

  7. #2247
    Quote Originally Posted by johniba View Post
    I know some of you wanted to check my TO-DO list

    I have edited it a bit to make it clearer (they are confusing to anyone but me probably, but they help me keep track of what i need to do)

    This list does not garantee that the item will be done: in some cases it may be we will end up changing it a bit, or even not doing it, but most items will be done

    TODO
    This would be good to have posted on the 1st page. It will help avoid people wondering if your going to do x. They go there and see 1st before posting.

  8. #2248
    Just updated! Glad to see the talent trees added. How are things looking in terms of having certain talents/attachments/etc automatically add to certain rolls (where appropriate)?

    Sevrick - Even though it's not in the books, perhaps you should add "Unarmed" "Punch" or some such thing to items so that they can be added to your inventory and weapons slots?

    Huh... I had it so I could change the background image to something I wanted (so I could give "City" "Desert" "Arctic" "Jungle" vibes and so on) but that option seems to be missing in Options now? I can only add a Star Wars decal now (boring)

    Also, am I missing something regarding talent trees? I can add and adjust the trees on my end, but the players can't (get a Script Execution Error instead)
    Last edited by mossfoot; June 26th, 2022 at 19:43.

  9. #2249
    Quote Originally Posted by mossfoot View Post
    Sevrick - Even though it's not in the books, perhaps you should add "Unarmed" "Punch" or some such thing to items so that they can be added to your inventory and weapons slots.
    I can do that.

  10. #2250
    Quote Originally Posted by mossfoot View Post
    Huh... I had it so I could change the background image to something I wanted (so I could give "City" "Desert" "Arctic" "Jungle" vibes and so on) but that option seems to be missing in Options now? I can only add a Star Wars decal now (boring)
    I think this was changed by fantasy grounds some time ago. You add decals by going to your assets folder and adding your images as decals.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (1 members and 1 guests)

  1. johniba

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in