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October 4th, 2021, 01:57 #1791
I like the idea of setting a range band increment. I know different ruleset show how far something is from you in feet. Just not sure if you would be able to have FG check your range increment and let you know automatically what range band you are from a target.
If you could pull this off it would be crazy awesome. So many times my players catch me on inconsistencies with range bands. "I am sorry you can't attack him he's in short range." "But the guy over here 4 rounds ago attacked from the same spot and he was in short range." Yeah that sort of thing would be a non issue if this was added.
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October 4th, 2021, 04:48 #1792
I'm subscribed, so all my updates happen every time I check in (I update at least once a week or when I see you have an update.)
As for your idea - thoughts - What if it was set up as layer that could be made visible/invisible as needed. It would be a series of concentric circles that could be resized and locked so that it would work with any image being used as a map. It would also automatically recenter based on whatever token has been selected. So when the feature is on, clicking on it you could automatically see who was in what range band. Something like that?
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October 4th, 2021, 08:13 #1793
- Join Date
- Dec 2019
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Using Classic Genesys I encountered a problem where the dice symbols were not rendering correctly but instead were giving vowels and foreign letter symbols. Picture included.
Screenshot (77).png
Author is not activated on this campaign.Last edited by Xarax; October 4th, 2021 at 08:25. Reason: Additional information
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October 4th, 2021, 14:51 #1794
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October 4th, 2021, 14:52 #1795
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October 4th, 2021, 15:26 #1796
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October 4th, 2021, 16:30 #1797
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awesome. Looks great. looks like it fixed some of the residual issues as well!
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October 4th, 2021, 16:56 #1798
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October 4th, 2021, 17:18 #1799
Hey all! Great work as always. Trying to catch up with all the change. But good change, so yeah team!
Can you help a brother out with this error message:
SW FF error message.png
Comes up when I click on the icon that pulls up the detail boxes for Talents. Happens with both custom talents and talents drawn from the Talent lists. Of course, these are from the Talent lists from versions long past so maybe that's it? Please and thank you!
Running Star Wars and Genesys RPG versions 2021-10-3, Core v2021-7-06
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October 4th, 2021, 17:50 #1800
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Are those talents in character sheets, or are they in the main database table?
If from the database table, is this from a library you opened? -> if this is the case, you may have to redownload the library (if it is one from sevrick) or recreate the library.
But tell me the steps, and i will check
EDIT:
I have just uploaded new versions of the rulesets.
They contain a new slash command for GMs to force the database update
Usually these should trigger and update automatically as needed, but you can use this new command, and see if it fixes the issue for you
- Download both rulesets (either from the google drive repository if you are a FGClassic user, or just click to check for updates on FGU to download them)
After that, open your campaign, and type:
/upgradedb
After the system tells you the upgrade is finished, please try opening the talent records again.
P.S.: if those are talents inside libraries, you will still need to recreated them (if they were done by you) or download new versions....Last edited by johniba; October 4th, 2021 at 19:00.
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